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void | Hide () |
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void | Clear () |
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bool | SendChat (string text, bool teamChat) |
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void | AddChat (string text, Color color, Player player=null) |
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string | ValidateChatString (string str, bool checkLength=true) |
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void | OnDeselectInput () |
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bool | IsVisible () |
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Color | GetPlayerColor (Player player, bool useLocalColor=true) |
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void | ServerChat (string chat, ushort toclient=ushort.MaxValue) |
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static void | ChatOrLog (string text) |
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static void | ChatOrLog (string text, Color color, Player player=null) |
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float | alphaColor = 0.25f |
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float | enterTextAlphaColor = 0.75f |
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float | resizeSpeed = 0.5f |
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float | chatPositionYPercent = 0.75f |
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float | chatHideSecs = 8.0f |
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Color | defaultChatColor = Color.white |
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Color | localPlayerNameColor = Color.white |
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Color | defaultPlayerNameColor = Color.white |
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Color | redTeamColor = Color.white |
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Color | blueTeamColor = Color.white |
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InputField | input |
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RectTransform | mainChat |
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RectTransform | chatContent |
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GameObject | chatItem |
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Text | teamChatIndicator |
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Text | inputText |
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Color | serverMessageColor = Color.cyan |
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int | dcEmoticonIndex = 0 |
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int | chatEmoticonIndex = 1 |
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int | afkEmoticonIndex = 2 |
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int | maxChatsInFloodSecs = 2 |
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float | floodSecs = 3.0f |
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ChatEvent | OnChat = new ChatEvent() |
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static GameChat | instance |
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static bool | disableChat = false |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/GameChat.cs