My Project
Loading...
Searching...
No Matches
GamesCycle Member List

This is the complete list of members for GamesCycle, including all inherited members.

ApplyModifiers(GameObject go) (defined in GamesCycle)GamesCycleinline
ApplyModifiersToAll() (defined in GamesCycle)GamesCycleinline
ChangingLevel (defined in GamesCycle)GamesCyclestatic
Clear() (defined in GamesCycle)GamesCycleinline
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer)ObjectSerializerinlinestatic
cycle (defined in GamesCycle)GamesCycle
e (defined in ObjectSerializer)ObjectSerializer
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer)ObjectSerializerinlinestatic
game (defined in GamesCycle)GamesCycle
GamesCycleFile (defined in GamesCycle)GamesCyclestatic
GetAcronym(ref string rules) (defined in GamesCycle)GamesCycleinlinestatic
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Init() (defined in GamesCycle)GamesCycleinlinevirtual
instance (defined in GamesCycle)GamesCyclestatic
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
LoadCustomFromFile(Type type) (defined in ObjectSerializer)ObjectSerializerinline
LoadObjectsFromFile() (defined in GamesCycle)GamesCycleinlinevirtual
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Master_LoadFirst() (defined in GamesCycle)GamesCycleinline
Master_LoadGame(string rules, string level, List< string > modifiers) (defined in GamesCycle)GamesCycleinline
Master_LoadLimbo() (defined in GamesCycle)GamesCycleinline
Master_LoadNext() (defined in GamesCycle)GamesCycleinline
Master_LoadTutorial() (defined in GamesCycle)GamesCycleinline
Master_SendLevelAndRulesAndScripts(ushort playerId) (defined in GamesCycle)GamesCycleinline
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlineprotected
Master_SyncObjects(ushort playerId) (defined in GamesCycle)GamesCycleinlinevirtual
modifier (defined in ObjectSerializer)ObjectSerializer
NextCycle(int tries) (defined in GamesCycle)GamesCycleinline
objectsList (defined in ObjectSerializer)ObjectSerializer
OnDestroy() (defined in GamesCycle)GamesCycleinlineprotectedvirtual
OnReceiveObjects() (defined in GamesCycle)GamesCycleinlinevirtual
PostInit() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
recdMapSettings (defined in GamesCycle)GamesCycle
ReceiveModifier(byte[] data) (defined in ObjectSerializer)ObjectSerializerinline
Restart() (defined in GamesCycle)GamesCycleinline
SatisfiesCondition(string condition) (defined in GamesCycle)GamesCycleinlinestatic
SaveCustomToFile(object custom) (defined in ObjectSerializer)ObjectSerializerinline
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToFile() (defined in GamesCycle)GamesCycleinlinevirtual
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
ShouldSave() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
showFullLoadingText (defined in GamesCycle)GamesCycle
ShuffleGamesCycle (defined in GamesCycle)GamesCyclestatic
SolveAcronyms(ref string rules) (defined in GamesCycle)GamesCycleinlinestatic
Start() (defined in GamesCycle)GamesCycleinlineprotectedvirtual
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteToBytes(GameObject go) (defined in ObjectSerializer)ObjectSerializerinlinestatic