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Classes | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | List of all members
GamesCycle Class Reference
Inheritance diagram for GamesCycle:
ObjectSerializer

Classes

class  Game
 

Public Member Functions

override void Init ()
 
void Restart ()
 
void Master_LoadNext ()
 
void Master_LoadGame (string rules, string level, List< string > modifiers)
 
void Master_LoadLimbo ()
 
void Master_LoadTutorial ()
 
void Master_LoadFirst ()
 
void NextCycle (int tries)
 
override void SaveObjectsToFile ()
 
override void LoadObjectsFromFile ()
 
void ApplyModifiers (GameObject go)
 
void ApplyModifiersToAll ()
 
override void OnReceiveObjects ()
 
void Master_SendLevelAndRulesAndScripts (ushort playerId)
 
override bool Master_SyncObjects (ushort playerId)
 
void Clear ()
 
- Public Member Functions inherited from ObjectSerializer
virtual void Init ()
 
virtual void PostInit ()
 
virtual void OnReceiveObjects ()
 
virtual void SaveObjectsToFile ()
 
virtual bool ShouldSave ()
 
virtual void LoadObjectsFromRaw (ref Modifier m, Raw r)
 
virtual void LoadObjectsFromFile ()
 
void SaveCustomToFile (object custom)
 
object LoadCustomFromFile (Type type)
 
virtual bool Master_SyncObjects (ushort playerId)
 
Modifier ReceiveModifier (byte[] data)
 

Static Public Member Functions

static bool SatisfiesCondition (string condition)
 
static void SolveAcronyms (ref string rules)
 
static void GetAcronym (ref string rules)
 
- Static Public Member Functions inherited from ObjectSerializer
static Modifier SaveObjectsToFile (Essentials e, Modifier.Meta meta, List< Transform > objects)
 
static bool SaveObjectsDifferenceToFile (string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects)
 
static List< Transform > Editor_GetPrefabsFromFolder (string folder)
 
static List< Transform > Editor_GetPrefabsFromFolders (string[] folders)
 
static bool WriteJsonObjects (JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects)
 
static void WriteJsonMonoBehaviour (JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb)
 
static bool HasDifferentValues (MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer)
 
static bool IsSame (FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer)
 
static byte[] WriteToBytes (GameObject go)
 
static GameObject CreateObjectFromBytes (byte[] bytes)
 

Public Attributes

List< Gamecycle = new List<Game>()
 
Game game
 
MapSettings recdMapSettings
 
bool showFullLoadingText = true
 
- Public Attributes inherited from ObjectSerializer
Essentials e
 
List< Transform > objectsList
 
Modifier modifier
 

Static Public Attributes

static GamesCycle instance
 
static string GamesCycleFile = "Cycles/Standard/cycle-default.json"
 
static bool ShuffleGamesCycle = true
 
static bool ChangingLevel = false
 

Protected Member Functions

override void Start ()
 
override void OnDestroy ()
 
- Protected Member Functions inherited from ObjectSerializer
virtual void Start ()
 
virtual void OnDestroy ()
 
void Master_SendObjs (byte[] data, ushort playerId)
 

Member Function Documentation

◆ Init()

override void GamesCycle.Init ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ LoadObjectsFromFile()

override void GamesCycle.LoadObjectsFromFile ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ Master_SyncObjects()

override bool GamesCycle.Master_SyncObjects ( ushort  playerId)
inlinevirtual

Reimplemented from ObjectSerializer.

◆ OnDestroy()

override void GamesCycle.OnDestroy ( )
inlineprotectedvirtual

Reimplemented from ObjectSerializer.

◆ OnReceiveObjects()

override void GamesCycle.OnReceiveObjects ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ SaveObjectsToFile()

override void GamesCycle.SaveObjectsToFile ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ Start()

override void GamesCycle.Start ( )
inlineprotectedvirtual

Reimplemented from ObjectSerializer.


The documentation for this class was generated from the following file: