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void | GrabMapDefaults (GameObject cam=null, Map map=null) |
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string | GetSceneName () |
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static void | ApplyTo (MapSettings ms, GameObject target, bool destroyAfterwards=false) |
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static void | CreateObjects (MapSettings ms, bool designer) |
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static void | CopyAnimationCurve (AnimationCurve source, AnimationCurve target) |
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static Texture2D | LoadTexture (string filename) |
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static string | GetTextureUrl (string name) |
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Sprite | icon |
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string | author = "" |
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int | seed = 0 |
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bool | generate = false |
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bool | mirror = true |
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int | width = 5 |
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int | height = 3 |
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Vector3 | scale = Vector3.one |
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Map.AmbientType | ambientSound = Map.AmbientType.Mountains |
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Texture2D | platformsTexture |
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Texture2D | normalTexture |
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Texture2D | detailTexture |
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Texture2D | detailNormalTexture |
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float | textureScale = 0.1f |
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float | normalTextureScale = 0.1f |
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float | detailTextureScale = 1.0f |
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float | detailNormalTextureScale = 0.1f |
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float | detailImpact = 1.0f |
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Texture2D | detailGradientTexture |
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Color | platformsColor = Color.white |
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Color | detailColor = Color.white |
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Color | backColor = Color.black |
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Color | backDimColor = Color.black |
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Color | fadeColor = Color.black |
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bool | fog = true |
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Color | fogColor = Color.black |
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float | fogDistance = 0.0f |
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Color | skyColor = Color.black |
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Color | skyColor2 = Color.black |
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float | skyGradientScale |
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float | skyGradientOffset |
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float | skyGradientRotation |
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float | backColorHeightOffset |
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float | backColorHeightScale = 1.0f |
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Color | effectsColor = new Color(0, 0, 0, 0) |
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Color | sunLightColor = Color.white |
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float | sunIntensityShift = 0.0f |
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float | sunHorizontalAngle = 0.0f |
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float | sunVerticalAngle = 0.0f |
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float | hueShift = 0.0f |
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float | saturationShift = 0.0f |
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float | brightnessShift = 0.0f |
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float | topBarrierHeight |
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Vector3 | globalPosition = Vector3.zero |
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Vector3 | globalScale = Vector3.one |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Map/MapSettings.cs