|
enum | AmbientType {
None = 0
, Mountains
, Jungle
, Windy
,
Rumble
, Cave
, RainForest
} |
|
|
void | ManualStart () |
|
void | StartFromSettings (MapSettings ms) |
|
void | Generate (int seed) |
|
void | Mirror () |
|
void | CalculateLocalBounds () |
|
void | UpdateComponents () |
|
void | Clear () |
|
void | ClearGenerated () |
|
void | ClearMirrored () |
|
bool | IsFOW () |
|
void | SetFOW (bool on) |
|
Bounds | GetNonMirroredBounds () |
|
|
static string | GetSceneName () |
|
static string | GetLevelName () |
|
static string | GetLevelName (string actualName) |
|
static void | Regenerate (Map map, MapSettings mapSettings, int seed) |
|
static void | Reload (Map map, MapSettings mapSettings, bool designer) |
|
static void | DrawBounds (Transform parent, Bounds bounds, Color color) |
|
static bool | LimitEffects (Vector2 pos) |
|
static void | EffectsLimiterLift () |
|
|
LayerMask | groundLayer |
|
LayerMask | climbableLayer |
|
LayerMask | FOWLayer |
|
bool | generate = true |
|
bool | mirror = true |
|
int | width = 7 |
|
int | height = 3 |
|
Vector3 | scale = Vector3.one |
|
bool | useCustomColors |
|
Color | platformsColor |
|
Color | detailColor |
|
Color | backColor |
|
Color | backDimColor |
|
Color | platformsRimColor |
|
Color | effectsColor |
|
Color | fadeColor |
|
Color | fogColor |
|
Color | sunLightColor |
|
Color | ambientSkyColor |
|
Color | ambientEquatorColor |
|
Color | ambientGroundColor |
|
bool | fog = true |
|
bool | fogGradient = true |
|
float | fogDistance = 504 |
|
Color | skyColor |
|
Color | skyColor2 |
|
float | skyGradientScale = 0.3f |
|
float | skyGradientOffset = 0f |
|
float | skyGradientRotation = 0f |
|
float | backColorHeightOffset |
|
float | backColorHeightScale |
|
float | hueShift = 0.0f |
|
float | saturationShift = 0.0f |
|
float | brightnessShift = 0.0f |
|
float | sunIntensityShift |
|
float | sunHorizontalAngle |
|
float | sunVerticalAngle |
|
Texture2D | platformsTexture |
|
Texture2D | normalTexture |
|
Texture2D | detailTexture |
|
Texture2D | detailNormalTexture |
|
Texture2D | detailGradientTexture |
|
float | textureScale = 1.0f |
|
float | detailTextureScale = 10.0f |
|
float | normalTextureScale = 1.0f |
|
float | detailNormalTextureScale = 1.0f |
|
float | detailImpact |
|
float | flatBackgroundFogScale = 0.25f |
|
float | flatBackgroundDarken = 0.0f |
|
ProtoShape2D | backdim |
|
ProtoShape2D | backdrop |
|
ProtoShape2D | leftCover |
|
ProtoShape2D | rightCover |
|
ProtoShape2D | topCover |
|
ProtoShape2D | bottomCover |
|
Light | sunLight |
|
Transform | particlesTemp |
|
Transform | constructTemp |
|
Transform | bulletsTemp |
|
Transform | generated |
|
Bounds | bounds |
|
UnityEvent | OnGenerated = new UnityEvent() |
|
UnityEvent | OnPreGenerate = new UnityEvent() |
|
UnityEvent | OnClear = new UnityEvent() |
|
UnityEvent | OnPostGenerated = new UnityEvent() |
|
AudioReverbZone | reverbZone |
|
WaypointManager | wayMgr |
|
MapBoundsHandling | boundsHandling |
|
string | levelName |
|
string | mapSettingsName |
|
string | authorName |
|
int | debugSeed = 0 |
|
string | debugPrefab |
|
string | debugRules |
|
List< string > | debugModifiers |
|
List< Impact.Effect > | rockEffects |
|
List< Impact.Effect > | sandEffects |
|
List< Impact.Effect > | metalEffects |
|
List< Impact.Effect > | woodEffects |
|
Material | platformsMaterial |
|
Material | platformsBackMaterial |
|
Material | platformsTexturedBackMaterial |
|
Material | objectsForegroundMaterial |
|
Material | skyMaterial |
|
Shader | tesselationShader |
|
Shader | protoshapeShader |
|
Shader | plainShader |
|
Shader | backShader |
|
Shader | skyShader |
|
Material | glowMaterial |
|
float | offsetBackdrops = 7.0f |
|
float | dimTransparency = 0.35f |
|
float | topBarrierHeight = 0f |
|
List< GameObject > | combine |
|
AmbientType | ambientSound |
|
List< AudioClip > | ambientClips |
|
AudioSource | ambientSoundSource |
|
|
static Map | Get |
|
static byte[] | RawMapSettings |
|
static byte[] | RawRules |
|
static Dictionary< string, byte[]> | RawScripts |
|
static int | RandomSeed = 0 |
|
static int | effectsLimiter |
|
static int | effectsLimit |
|
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Map/Map.cs