|
| enum | AmbientType {
None = 0
, Mountains
, Jungle
, Windy
,
Rumble
, Cave
, RainForest
} |
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void | ManualStart () |
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void | StartFromSettings (MapSettings ms) |
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void | Generate (int seed) |
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void | Mirror () |
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void | CalculateLocalBounds () |
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void | UpdateComponents () |
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void | Clear () |
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void | ClearGenerated () |
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void | ClearMirrored () |
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bool | IsFOW () |
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void | SetFOW (bool on) |
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Bounds | GetNonMirroredBounds () |
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static string | GetSceneName () |
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static string | GetLevelName () |
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static string | GetLevelName (string actualName) |
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static void | Regenerate (Map map, MapSettings mapSettings, int seed) |
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static void | Reload (Map map, MapSettings mapSettings, bool designer) |
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static void | DrawBounds (Transform parent, Bounds bounds, Color color) |
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static bool | LimitEffects (Vector2 pos) |
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static void | EffectsLimiterLift () |
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LayerMask | groundLayer |
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LayerMask | climbableLayer |
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LayerMask | FOWLayer |
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bool | generate = true |
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bool | mirror = true |
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int | width = 7 |
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int | height = 3 |
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Vector3 | scale = Vector3.one |
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bool | useCustomColors |
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Color | platformsColor |
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Color | detailColor |
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Color | backColor |
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Color | backDimColor |
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Color | platformsRimColor |
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Color | effectsColor |
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Color | fadeColor |
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Color | fogColor |
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Color | sunLightColor |
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Color | ambientSkyColor |
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Color | ambientEquatorColor |
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Color | ambientGroundColor |
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bool | fog = true |
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bool | fogGradient = true |
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float | fogDistance = 504 |
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Color | skyColor |
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Color | skyColor2 |
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float | skyGradientScale = 0.3f |
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float | skyGradientOffset = 0f |
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float | skyGradientRotation = 0f |
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float | backColorHeightOffset |
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float | backColorHeightScale |
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float | hueShift = 0.0f |
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float | saturationShift = 0.0f |
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float | brightnessShift = 0.0f |
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float | sunIntensityShift |
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float | sunHorizontalAngle |
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float | sunVerticalAngle |
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Texture2D | platformsTexture |
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Texture2D | normalTexture |
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Texture2D | detailTexture |
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Texture2D | detailNormalTexture |
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Texture2D | detailGradientTexture |
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float | textureScale = 1.0f |
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float | detailTextureScale = 10.0f |
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float | normalTextureScale = 1.0f |
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float | detailNormalTextureScale = 1.0f |
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float | detailImpact |
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float | flatBackgroundFogScale = 0.25f |
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float | flatBackgroundDarken = 0.0f |
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ProtoShape2D | backdim |
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ProtoShape2D | backdrop |
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ProtoShape2D | leftCover |
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ProtoShape2D | rightCover |
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ProtoShape2D | topCover |
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ProtoShape2D | bottomCover |
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Light | sunLight |
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Transform | particlesTemp |
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Transform | constructTemp |
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Transform | bulletsTemp |
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Transform | generated |
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Bounds | bounds |
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UnityEvent | OnGenerated = new UnityEvent() |
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UnityEvent | OnPreGenerate = new UnityEvent() |
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UnityEvent | OnClear = new UnityEvent() |
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UnityEvent | OnPostGenerated = new UnityEvent() |
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AudioReverbZone | reverbZone |
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WaypointManager | wayMgr |
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MapBoundsHandling | boundsHandling |
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string | levelName |
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string | mapSettingsName |
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string | authorName |
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int | debugSeed = 0 |
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string | debugPrefab |
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string | debugRules |
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List< string > | debugModifiers |
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List< Impact.Effect > | rockEffects |
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List< Impact.Effect > | sandEffects |
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List< Impact.Effect > | metalEffects |
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List< Impact.Effect > | woodEffects |
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Material | platformsMaterial |
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Material | platformsBackMaterial |
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Material | platformsTexturedBackMaterial |
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Material | objectsForegroundMaterial |
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Material | skyMaterial |
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Shader | tesselationShader |
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Shader | protoshapeShader |
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Shader | plainShader |
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Shader | backShader |
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Shader | skyShader |
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Material | glowMaterial |
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float | offsetBackdrops = 7.0f |
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float | dimTransparency = 0.35f |
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float | topBarrierHeight = 0f |
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List< GameObject > | combine |
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AmbientType | ambientSound |
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List< AudioClip > | ambientClips |
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AudioSource | ambientSoundSource |
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static Map | Get |
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static byte[] | RawMapSettings |
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static byte[] | RawRules |
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static Dictionary< string, byte[]> | RawScripts |
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static int | RandomSeed = 0 |
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static int | effectsLimiter |
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static int | effectsLimit |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Map/Map.cs