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enum | Step {
Nothing
, Take
, Took
, Aim
,
Throw
} |
|
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void | WriteCreateData (BitPacker cd) |
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void | ReadCreateData (BitPacker cd) |
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bool | IsThrowingGrenade () |
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float | GetThrowSpeedFactor () |
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float | GetCookElapsed () |
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float | GetCookTime () |
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void | InitGrenade (GameObject g) |
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void | NullGrenade () |
|
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string | grenadePrefabName = "RGD5" |
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int | grenadesOnSpawn |
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int | grenadesMax = 3 |
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ObscuredInt | grenadesAmount |
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ObscuredFloat | throwSpeed = 27.0f |
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ObscuredFloat | throwForceTimeWindow = 0.5f |
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ObscuredFloat | takeGrenadeSecs = 0.25f |
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ObscuredFloat | throwGrenadeSecs = 0.15f |
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bool | cancelsReload = false |
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string | aimOriginPoint = "neck" |
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string | holderPoint = "left hand" |
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Transform | aimOrigin |
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Transform | holder |
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Step | step = Step.Nothing |
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string | emptySound = "NoAmmo" |
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Color | grenadeColor |
|
Gradient | trailGradient |
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GameObject | grenade |
|
StandardObject | standard |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekGrenade.cs