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void | Smoke (bool jetting, bool less) |
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void | SetJetsEnabled (bool on) |
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void | DoJets () |
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Vector2 | GetJetsDirection () |
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bool | IsJetting () |
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bool | CanJet () |
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void | JetsOff () |
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bool | JetsPressed () |
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bool | jetsAllowed = true |
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float | jetsDefaultAmount = 1.0f |
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float | jetsForce = 21.0f |
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float | jetsSupermanForce = 20.0f |
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float | jetsOpposeForce = 0.1f |
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float | jetsSupermanOpposeForce = 0.1f |
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float | jetsTorque = 3.0f |
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float | jetsMaxAngle = 30.0f |
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float | jetsUsage = 0.008f |
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float | jetsAmount = 1.0f |
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float | jetsRechargeMultiply = 2.0f |
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float | jetsRechargeGroundMultiply = 1.5f |
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float | jetsRechargeBufferSecs = 0.15f |
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float | jetsSideAngle = 0.0f |
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float | jetsGroundAdd = 2.5f |
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float | jetsHorizontalModifier = 0.6f |
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float | jetsDownwardsModifier = 0.5f |
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float | jetsEffectInterval = 0.25f |
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HealthBar | jetsBar |
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GameObject | jetsEffectPrefab |
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GameObject | jetsEffectLeft |
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GameObject | jetsEffectRight |
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string | leftJetPoint = "left foot" |
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string | rightJetPoint = "right foot" |
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Transform | leftJetTransform |
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Transform | rightJetTransform |
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Vector3 | jetsOffset |
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GameObject | puffPrefab |
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int | jetsPuffLimitStep = 3 |
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float | jetsPuffSize = 2.6f |
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float | jetsPuffMaxDistance = 5.0f |
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GameObject | smokePrefab |
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float | jetsSmokeSize = 3.5f |
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float | jetsBarShowThreshold = 0.66f |
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PointsOfInterest | poi |
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RigidbodyPump | rbpump |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekJets.cs