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bool | IsHitting () |
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float | GetSecsSinceHitting () |
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void | MeleeHit () |
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Melee | defaultMelee |
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Melee | dropKickMelee |
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float | minDropKickVelocity = 4.0f |
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float | lessDmgDropFactor = 0.2f |
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Melee | melee |
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float | multiplier |
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float | startTime |
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float | lagSecs |
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bool | hitting |
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bool | hit |
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HitEvent | MeleeCollided |
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HitEvent | MeleePreCollided |
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HitEvent | DropKickCollided |
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MeleeWeapon | weapon |
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Transform | dashEffects |
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float | dashEffectHeight |
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UnityEvent | startHitEvent |
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UnityEvent | startHitEvent2 |
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UnityEvent | endHitEvent |
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bool | Locked [get, set] |
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bool | ShouldDropKick [get] |
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NetworkObject | net [get] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekMelee.cs