My Project
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Public Member Functions | |
bool | IsInVehicle () |
void | Client_Mount (VehicleMovement vm) |
void | Client_Unmount (VehicleMovement vm) |
void | RPC_Mount (ushort vehicleId) |
void | RPC_UnMount (ushort vehicleId) |
void | WriteCreateData (BitPacker cd) |
void | ReadCreateData (BitPacker cd) |
Public Attributes | |
float | vehicleTriggerRadius = 0.5f |
LayerMask | vehicleTriggerLayer |
GameObject | stayOnVehicle |
Additional Inherited Members | |
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NetworkObject | net [get] |