My Project
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Public Member Functions | |
override bool | Master_DoPowerup (GameObject go) |
virtual bool | Master_DoPowerup (GameObject go) |
Public Attributes | |
ObscuredInt | grenadesAmount = 3 |
string | pickupSound = "Medkit:Pickup:Big" |
string | spawnSound = "Medkit:Spawn" |
Additional Inherited Members | |
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NetworkObject | net [get] |
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inlinevirtual |
Reimplemented from Powerup.