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enum | Style { Killer
, Event
, End
} |
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void | SetStatus (Player killer, Player killed, float timeSecs, string label, Color labelColor, Style style=Style.Killer) |
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bool | on = true |
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RectTransform | killerStatus |
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TextMeshProUGUI | labelText |
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TextMeshProUGUI | killerText |
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float | slideSpeed = 0.08f |
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float | staySecs = 3.5f |
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Color | killColor = Color.red |
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Color | killedColor = Color.white |
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float | hideOffset = 800.0f |
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float | killCamLerp = 0.25f |
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RectTransform | killCamHolder |
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RectTransform | killCamImage |
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Camera | killCam |
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Image | splat |
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LayerMask | killerLayers |
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LayerMask | eventLayers |
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float | killerFOV |
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float | eventFOV |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/KillStatus.cs