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LevelSettings Member List

This is the complete list of members for LevelSettings, including all inherited members.

AddCustomLevel(string objectName, Modifier mod) (defined in LevelSettings)LevelSettingsinline
ApplyModifiersToObject(GameObject go, string objectName) (defined in LevelSettings)LevelSettingsinline
ApplyToExisting() (defined in LevelSettings)LevelSettingsinline
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer)ObjectSerializerinlinestatic
customLevelsHolder (defined in LevelSettings)LevelSettings
customLevelsPath (defined in LevelSettings)LevelSettingsstatic
e (defined in ObjectSerializer)ObjectSerializer
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Exists(string name) (defined in LevelSettings)LevelSettingsinline
GetJsons() (defined in LevelSettings)LevelSettingsinlinestatic
GetLevelPrefab(string name) (defined in LevelSettings)LevelSettingsinline
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Init() (defined in LevelSettings)LevelSettingsinlinevirtual
instance (defined in LevelSettings)LevelSettingsstatic
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
levelPrefabs (defined in LevelSettings)LevelSettings
levelsPath (defined in LevelSettings)LevelSettingsstatic
LoadCustomFromFile(Type type) (defined in ObjectSerializer)ObjectSerializerinline
LoadObjectsFromFile() (defined in LevelSettings)LevelSettingsinlinevirtual
LoadObjectsFromFiles() (defined in LevelSettings)LevelSettingsinline
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlineprotected
Master_SyncObjects(ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
modifier (defined in ObjectSerializer)ObjectSerializer
objectsList (defined in ObjectSerializer)ObjectSerializer
OnDestroy() (defined in LevelSettings)LevelSettingsinlineprotectedvirtual
OnReceiveObjects() (defined in LevelSettings)LevelSettingsinlinevirtual
PostInit() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
ReceiveModifier(byte[] data) (defined in ObjectSerializer)ObjectSerializerinline
SaveCustomToFile(object custom) (defined in ObjectSerializer)ObjectSerializerinline
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToFile() (defined in LevelSettings)LevelSettingsinlinevirtual
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToSeparateFiles(string path) (defined in LevelSettings)LevelSettingsinline
ShouldSave() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
standardLevelsPath (defined in LevelSettings)LevelSettingsstatic
Start() (defined in ObjectSerializer)ObjectSerializerinlineprotectedvirtual
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteToBytes(GameObject go) (defined in ObjectSerializer)ObjectSerializerinlinestatic