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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | List of all members
LevelSettings Class Reference
Inheritance diagram for LevelSettings:
ObjectSerializer

Public Member Functions

override void Init ()
 
void LoadObjectsFromFiles ()
 
override void LoadObjectsFromFile ()
 
void ApplyModifiersToObject (GameObject go, string objectName)
 
GameObject AddCustomLevel (string objectName, Modifier mod)
 
void ApplyToExisting ()
 
override void OnReceiveObjects ()
 
override void SaveObjectsToFile ()
 
void SaveObjectsToSeparateFiles (string path)
 
bool Exists (string name)
 
Transform GetLevelPrefab (string name)
 
- Public Member Functions inherited from ObjectSerializer
virtual void Init ()
 
virtual void PostInit ()
 
virtual void OnReceiveObjects ()
 
virtual void SaveObjectsToFile ()
 
virtual bool ShouldSave ()
 
virtual void LoadObjectsFromRaw (ref Modifier m, Raw r)
 
virtual void LoadObjectsFromFile ()
 
void SaveCustomToFile (object custom)
 
object LoadCustomFromFile (Type type)
 
virtual bool Master_SyncObjects (ushort playerId)
 
Modifier ReceiveModifier (byte[] data)
 

Static Public Member Functions

static string[] GetJsons ()
 
- Static Public Member Functions inherited from ObjectSerializer
static Modifier SaveObjectsToFile (Essentials e, Modifier.Meta meta, List< Transform > objects)
 
static bool SaveObjectsDifferenceToFile (string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects)
 
static List< Transform > Editor_GetPrefabsFromFolder (string folder)
 
static List< Transform > Editor_GetPrefabsFromFolders (string[] folders)
 
static bool WriteJsonObjects (JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects)
 
static void WriteJsonMonoBehaviour (JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb)
 
static bool HasDifferentValues (MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer)
 
static bool IsSame (FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer)
 
static byte[] WriteToBytes (GameObject go)
 
static GameObject CreateObjectFromBytes (byte[] bytes)
 

Public Attributes

Transform customLevelsHolder
 
List< Transform > levelPrefabs = new List<Transform>()
 
- Public Attributes inherited from ObjectSerializer
Essentials e
 
List< Transform > objectsList
 
Modifier modifier
 

Static Public Attributes

static LevelSettings instance
 
static readonly string levelsPath = "Levels/"
 
static readonly string standardLevelsPath = levelsPath + "Standard/"
 
static readonly string customLevelsPath = levelsPath + "Custom/"
 

Protected Member Functions

override void OnDestroy ()
 
- Protected Member Functions inherited from ObjectSerializer
virtual void Start ()
 
virtual void OnDestroy ()
 
void Master_SendObjs (byte[] data, ushort playerId)
 

Member Function Documentation

◆ Init()

override void LevelSettings.Init ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ LoadObjectsFromFile()

override void LevelSettings.LoadObjectsFromFile ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ OnDestroy()

override void LevelSettings.OnDestroy ( )
inlineprotectedvirtual

Reimplemented from ObjectSerializer.

◆ OnReceiveObjects()

override void LevelSettings.OnReceiveObjects ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ SaveObjectsToFile()

override void LevelSettings.SaveObjectsToFile ( )
inlinevirtual

Reimplemented from ObjectSerializer.


The documentation for this class was generated from the following file: