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float | GetSecsElapsed () |
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float | GetMatchSecsLeft () |
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float | GetWarmupSecsLeft () |
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float | GetEndGameSecsLeft () |
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void | ResetMatchSecs () |
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int | GetScaledScoreLimit () |
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int | GetScaledMatchSecs () |
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void | Master_Restart () |
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void | Clear () |
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bool | IsWaitingForPlayers () |
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bool | WaitingOnPause () |
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bool | IsState (MatchState state) |
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void | Master_EndCondition (MatchEndInfo info=null) |
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int | minimumPlayers = 2 |
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int | scoreLimit = 0 |
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float | scoreLimitScaleByPlayers = 0.25f |
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float | matchSecsScaleByPlayers = 0.0f |
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int | matchSecs = 300 |
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int | warmupSecs = 5 |
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int | endGameSecs = 5 |
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bool | multiplayerOnlyWarmup = true |
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bool | noDamageDuringWarmup = true |
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bool | noDamageAfterEnd = true |
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bool | showWeaponsDuringWarmup = false |
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string[] | resetProperties = { "score", "kills", "deaths" } |
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MatchState | state |
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bool | debug = false |
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bool | endCondition |
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int | winnerTeam |
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MatchEffects | effects |
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bool | gotParams |
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bool | showStandardStatus = true |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Rules/Match.cs