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Public Member Functions | Public Attributes | List of all members
Match Class Reference
Inheritance diagram for Match:
Modifiable

Public Member Functions

float GetSecsElapsed ()
 
float GetMatchSecsLeft ()
 
float GetWarmupSecsLeft ()
 
float GetEndGameSecsLeft ()
 
void ResetMatchSecs ()
 
int GetScaledScoreLimit ()
 
int GetScaledMatchSecs ()
 
void Master_Restart ()
 
void Clear ()
 
bool IsWaitingForPlayers ()
 
bool WaitingOnPause ()
 
bool IsState (MatchState state)
 
void Master_EndCondition (MatchEndInfo info=null)
 

Public Attributes

int minimumPlayers = 2
 
int scoreLimit = 0
 
float scoreLimitScaleByPlayers = 0.25f
 
float matchSecsScaleByPlayers = 0.0f
 
int matchSecs = 300
 
int warmupSecs = 5
 
int endGameSecs = 5
 
bool multiplayerOnlyWarmup = true
 
bool noDamageDuringWarmup = true
 
bool noDamageAfterEnd = true
 
bool showWeaponsDuringWarmup = false
 
string[] resetProperties = { "score", "kills", "deaths" }
 
MatchState state
 
bool debug = false
 
bool endCondition
 
int winnerTeam
 
MatchEffects effects
 
bool gotParams
 
bool showStandardStatus = true
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

The documentation for this class was generated from the following file: