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Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
Medkit Class Reference
Inheritance diagram for Medkit:
Powerup Modifiable

Public Member Functions

void SetHealAmount (float amount)
 
override bool Master_DoPowerup (GameObject go)
 
virtual bool Master_DoPowerup (GameObject go)
 

Static Public Member Functions

static void Heal (GameObject gostek, float newHealth, string healSound)
 

Public Attributes

ObscuredFloat healAmount = 1.0f
 
ObscuredFloat maxHealth = 2.0f
 
string healSound = "Medkit:Pickup:Big"
 
string spawnSound = "Medkit:Spawn"
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

Member Function Documentation

◆ Master_DoPowerup()

override bool Medkit.Master_DoPowerup ( GameObject  go)
inlinevirtual

Reimplemented from Powerup.


The documentation for this class was generated from the following file: