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void | SetHealAmount (float amount) |
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override bool | Master_DoPowerup (GameObject go) |
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virtual bool | Master_DoPowerup (GameObject go) |
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static void | Heal (GameObject gostek, float newHealth, string healSound) |
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ObscuredFloat | healAmount = 1.0f |
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ObscuredFloat | maxHealth = 2.0f |
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string | healSound = "Medkit:Pickup:Big" |
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string | spawnSound = "Medkit:Spawn" |
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◆ Master_DoPowerup()
override bool Medkit.Master_DoPowerup |
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GameObject |
go | ) |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Powerups/Medkit/Medkit.cs