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This API is designed to return title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. If the player belongs to an experiment variant that uses title data overrides, the overrides are applied automatically and returned with the title data. Note that there may up to a minute delay in between updating title data and this API call returning the newest value. More...
Public Attributes | |
List< string > | Keys |
Specific keys to search for in the title data (leave null to get all keys) | |
string | OverrideLabel |
Optional field that specifies the name of an override. This value is ignored when used by the game client; otherwise, the overrides are applied automatically to the title data. | |
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PlayFabAuthenticationContext | AuthenticationContext |
Additional Inherited Members | |
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string | ToJson () |
This API is designed to return title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. If the player belongs to an experiment variant that uses title data overrides, the overrides are applied automatically and returned with the title data. Note that there may up to a minute delay in between updating title data and this API call returning the newest value.