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Facebook sign-in is accomplished using the Facebook User Access Token. More information on the Token can be found in the Facebook developer documentation (https://developers.facebook.com/docs/facebook-login/access-tokens/). In Unity, for example, the Token is available as AccessToken in the Facebook SDK ScriptableObject FB. Note that titles should never re-use the same Facebook applications between PlayFab Title IDs, as Facebook provides unique user IDs per application and doing so can result in issues with the Facebook ID for the user in their PlayFab account information. If you must re-use an application in a new PlayFab Title ID, please be sure to first unlink all accounts from Facebook, or delete all users in the first Title ID. More...
Public Attributes | |
string | AccessToken |
Unique identifier from Facebook for the user. | |
Dictionary< string, string > | CustomTags |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). | |
bool? | ForceLink |
If another user is already linked to the account, unlink the other user and re-link. | |
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PlayFabAuthenticationContext | AuthenticationContext |
Additional Inherited Members | |
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string | ToJson () |
Facebook sign-in is accomplished using the Facebook User Access Token. More information on the Token can be found in the Facebook developer documentation (https://developers.facebook.com/docs/facebook-login/access-tokens/). In Unity, for example, the Token is available as AccessToken in the Facebook SDK ScriptableObject FB. Note that titles should never re-use the same Facebook applications between PlayFab Title IDs, as Facebook provides unique user IDs per application and doing so can result in issues with the Facebook ID for the user in their PlayFab account information. If you must re-use an application in a new PlayFab Title ID, please be sure to first unlink all accounts from Facebook, or delete all users in the first Title ID.