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Please note that the processing time for inventory grants and purchases increases fractionally the more items are in the inventory, and the more items are in the grant/purchase operation (with each item in a bundle being a distinct add). More...
Public Attributes | |
| string | CatalogVersion |
| Catalog version for the items to be purchased (defaults to most recent version. | |
| string | CharacterId |
| Unique PlayFab assigned ID for a specific character owned by a user. | |
| Dictionary< string, string > | CustomTags |
| The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). | |
| string | ItemId |
| Unique identifier of the item to purchase. | |
| int | Price |
| Price the client expects to pay for the item (in case a new catalog or store was uploaded, with new prices). | |
| string | StoreId |
| Store to buy this item through. If not set, prices default to those in the catalog. | |
| string | VirtualCurrency |
| Virtual currency to use to purchase the item. | |
Public Attributes inherited from PlayFab.SharedModels.PlayFabRequestCommon | |
| PlayFabAuthenticationContext | AuthenticationContext |
Additional Inherited Members | |
Public Member Functions inherited from PlayFab.SharedModels.PlayFabBaseModel | |
| string | ToJson () |
Please note that the processing time for inventory grants and purchases increases fractionally the more items are in the inventory, and the more items are in the grant/purchase operation (with each item in a bundle being a distinct add).