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When matchmaking has successfully matched together a collection of tickets, it produces a 'match' with an Id. The match contains all of the players that were matched together, and their team assigments. Only servers and ticket members can get the match. More...
Public Attributes | |
| Dictionary< string, string > | CustomTags |
| The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). | |
| bool | EscapeObject |
| Determines whether the matchmaking attributes will be returned as an escaped JSON string or as an un-escaped JSON object. | |
| string | MatchId |
| The Id of a match. | |
| string | QueueName |
| The name of the queue to join. | |
| bool | ReturnMemberAttributes |
| Determines whether the matchmaking attributes for each user should be returned in the response for match request. | |
Public Attributes inherited from PlayFab.SharedModels.PlayFabRequestCommon | |
| PlayFabAuthenticationContext | AuthenticationContext |
Additional Inherited Members | |
Public Member Functions inherited from PlayFab.SharedModels.PlayFabBaseModel | |
| string | ToJson () |
When matchmaking has successfully matched together a collection of tickets, it produces a 'match' with an Id. The match contains all of the players that were matched together, and their team assigments. Only servers and ticket members can get the match.