My Project
|
Add the player to a matchmaking ticket and specify all of its matchmaking attributes. Players can join a ticket if and only if their EntityKeys are already listed in the ticket's Members list. The matchmaking service automatically starts matching the ticket against other matchmaking tickets once all players have joined the ticket. It is not possible to join a ticket once it has started matching. More...
Public Attributes | |
Dictionary< string, string > | CustomTags |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). | |
MatchmakingPlayer | Member |
The User who wants to join the ticket. Their Id must be listed in PlayFabIdsToMatchWith. | |
string | QueueName |
The name of the queue to join. | |
string | TicketId |
The Id of the ticket to find a match for. | |
![]() | |
PlayFabAuthenticationContext | AuthenticationContext |
Additional Inherited Members | |
![]() | |
string | ToJson () |
Add the player to a matchmaking ticket and specify all of its matchmaking attributes. Players can join a ticket if and only if their EntityKeys are already listed in the ticket's Members list. The matchmaking service automatically starts matching the ticket against other matchmaking tickets once all players have joined the ticket. It is not possible to join a ticket once it has started matching.