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string | BuildId |
| This is the buildId that will be used to allocate the multiplayer server for the match.
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List< DifferenceRule > | DifferenceRules |
| List of difference rules used to find an optimal match.
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List< MatchTotalRule > | MatchTotalRules |
| List of match total rules used to find an optimal match.
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uint | MaxMatchSize |
| Maximum number of players in a match.
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uint? | MaxTicketSize |
| Maximum number of players in a ticket. Optional.
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uint | MinMatchSize |
| Minimum number of players in a match.
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string | Name |
| Unique identifier for a Queue. Chosen by the developer.
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RegionSelectionRule | RegionSelectionRule |
| Region selection rule used to find an optimal match.
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bool | ServerAllocationEnabled |
| Boolean flag to enable server allocation for the queue.
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List< SetIntersectionRule > | SetIntersectionRules |
| List of set intersection rules used to find an optimal match.
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StatisticsVisibilityToPlayers | StatisticsVisibilityToPlayers |
| Controls which statistics are visible to players.
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List< StringEqualityRule > | StringEqualityRules |
| List of string equality rules used to find an optimal match.
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List< TeamDifferenceRule > | TeamDifferenceRules |
| List of team difference rules used to find an optimal match.
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List< MatchmakingQueueTeam > | Teams |
| The team configuration for a match. This may be null if there are no teams.
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TeamSizeBalanceRule | TeamSizeBalanceRule |
| Team size balance rule used to find an optimal match.
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TeamTicketSizeSimilarityRule | TeamTicketSizeSimilarityRule |
| Team ticket size similarity rule used to find an optimal match.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Plugins/PlayFabSDK/Multiplayer/PlayFabMultiplayerModels.cs