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Public Attributes | List of all members
PlayFab.MultiplayerModels.MatchmakingQueueConfig Class Reference
Inheritance diagram for PlayFab.MultiplayerModels.MatchmakingQueueConfig:
PlayFab.SharedModels.PlayFabBaseModel

Public Attributes

string BuildId
 This is the buildId that will be used to allocate the multiplayer server for the match.
 
List< DifferenceRuleDifferenceRules
 List of difference rules used to find an optimal match.
 
List< MatchTotalRuleMatchTotalRules
 List of match total rules used to find an optimal match.
 
uint MaxMatchSize
 Maximum number of players in a match.
 
uint? MaxTicketSize
 Maximum number of players in a ticket. Optional.
 
uint MinMatchSize
 Minimum number of players in a match.
 
string Name
 Unique identifier for a Queue. Chosen by the developer.
 
RegionSelectionRule RegionSelectionRule
 Region selection rule used to find an optimal match.
 
bool ServerAllocationEnabled
 Boolean flag to enable server allocation for the queue.
 
List< SetIntersectionRuleSetIntersectionRules
 List of set intersection rules used to find an optimal match.
 
StatisticsVisibilityToPlayers StatisticsVisibilityToPlayers
 Controls which statistics are visible to players.
 
List< StringEqualityRuleStringEqualityRules
 List of string equality rules used to find an optimal match.
 
List< TeamDifferenceRuleTeamDifferenceRules
 List of team difference rules used to find an optimal match.
 
List< MatchmakingQueueTeamTeams
 The team configuration for a match. This may be null if there are no teams.
 
TeamSizeBalanceRule TeamSizeBalanceRule
 Team size balance rule used to find an optimal match.
 
TeamTicketSizeSimilarityRule TeamTicketSizeSimilarityRule
 Team ticket size similarity rule used to find an optimal match.
 

Additional Inherited Members

- Public Member Functions inherited from PlayFab.SharedModels.PlayFabBaseModel
string ToJson ()
 

The documentation for this class was generated from the following file: