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System.Action | ScreenClosedEvent |
| Event sent when the UI is closed. This is a .NET event. If you are using Unity Events, use the onScreenClosed event.
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System.Action | ScreenOpenedEvent |
| Event sent when the UI is opened. This is a .NET event. If you are using Unity Events, use the onScreenOpened event.
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System.Action | PopupWindowClosedEvent |
| Event sent when a popup window is closed. This is a .NET event. If you are using Unity Events, use the onPopupWindowClosed event.
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System.Action | PopupWindowOpenedEvent |
| Event sent when a popup window is opened. This is a .NET event. If you are using Unity Events, use the onPopupWindowOpened event.
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System.Action | InputPollingStartedEvent |
| Event sent when polling for input has started. This is a .NET event. If you are using Unity Events, use the onInputPollingStarted event.
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System.Action | InputPollingEndedEvent |
| Event sent when polling for input has ended. This is a .NET event. If you are using Unity Events, use the onInputPollingStopped event.
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UnityAction | onScreenClosed |
| Unity event sent when the UI is closed. This is a Unity event. For the .NET event, use ScreenClosedEvent.
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UnityAction | onScreenOpened |
| Unity event sent when the UI is opened. This is a Unity event. For the .NET event, use ScreenOpenedEvent.
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UnityAction | onPopupWindowClosed |
| Unity event sent when a popup window is closed. This is a Unity event. For the .NET event, use PopupWindowClosedEvent.
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UnityAction | onPopupWindowOpened |
| Unity event sent when a popup window is opened. This is a Unity event. For the .NET event, use PopupWindowOpenedEvent.
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UnityAction | onInputPollingStarted |
| Unity event sent when polling for input has started. This is a Unity event. For the .NET event, use InputPollingStartedEvent.
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UnityAction | onInputPollingEnded |
| Unity event sent when polling for input has ended. This is a Unity event. For the .NET event, use InputPollingEndedEvent.
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InputManager | rewiredInputManager [get, set] |
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bool | dontDestroyOnLoad [get, set] |
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int | keyboardMapDefaultLayout [get, set] |
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int | mouseMapDefaultLayout [get, set] |
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int | joystickMapDefaultLayout [get, set] |
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bool | showPlayers [get, set] |
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bool | showControllers [get, set] |
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bool | showKeyboard [get, set] |
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bool | showMouse [get, set] |
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int | maxControllersPerPlayer [get, set] |
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bool | showActionCategoryLabels [get, set] |
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int | keyboardInputFieldCount [get, set] |
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int | mouseInputFieldCount [get, set] |
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int | controllerInputFieldCount [get, set] |
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bool | showFullAxisInputFields [get, set] |
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bool | showSplitAxisInputFields [get, set] |
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bool | allowElementAssignmentConflicts [get, set] |
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bool | allowElementAssignmentSwap [get, set] |
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int | actionLabelWidth [get, set] |
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int | keyboardColMaxWidth [get, set] |
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int | mouseColMaxWidth [get, set] |
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int | controllerColMaxWidth [get, set] |
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int | inputRowHeight [get, set] |
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int | inputColumnSpacing [get, set] |
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int | inputRowCategorySpacing [get, set] |
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int | invertToggleWidth [get, set] |
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int | defaultWindowWidth [get, set] |
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int | defaultWindowHeight [get, set] |
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float | controllerAssignmentTimeout [get, set] |
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float | preInputAssignmentTimeout [get, set] |
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float | inputAssignmentTimeout [get, set] |
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float | axisCalibrationTimeout [get, set] |
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bool | ignoreMouseXAxisAssignment [get, set] |
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bool | ignoreMouseYAxisAssignment [get, set] |
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bool | universalCancelClosesScreen [get, set] |
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bool | showInputBehaviorSettings [get, set] |
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bool | useThemeSettings [get, set] |
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LanguageDataBase | language [get, set] |
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bool | showPlayersGroupLabel [get, set] |
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bool | showControllerGroupLabel [get, set] |
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bool | showAssignedControllersGroupLabel [get, set] |
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bool | showSettingsGroupLabel [get, set] |
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bool | showMapCategoriesGroupLabel [get, set] |
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bool | showControllerNameLabel [get, set] |
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bool | showAssignedControllers [get, set] |
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System.Action | restoreDefaultsDelegate [get, set] |
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bool | isOpen [get] |
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