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My Project
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Classes | |
| class | ButtonInfo |
| class | CalibrationWindow |
| class | CanvasScalerExt |
| This class exists only for the purpose of being able to force a refresh on the canvas scaler to prevent drawing artifacts when changing the scale on Awake/Enable. More... | |
| class | CanvasScalerFitter |
| Adjusts the scale based on the current screen aspect ratio to try to fit the content sensibly. Uses break points to determine current scale settings. More... | |
| class | ControlMapper |
| class | ControlMapperInspector |
| class | CustomButton |
| Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More... | |
| class | CustomButtonInspector |
| class | CustomSlider |
| Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More... | |
| class | CustomSliderInspector |
| class | CustomToggle |
| Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More... | |
| class | CustomToggleInspector |
| interface | ICustomSelectable |
| class | InputBehaviorWindow |
| class | InputFieldInfo |
| class | InputRow |
| class | LanguageData |
| class | LanguageDataBase |
| class | ScrollbarVisibilityHelper |
| Hides ScrollRect scrollbars based on the dimensions of the content. This must be placed on the ScrollRect.content GameObject. This component is no longer necessary in Unity 5.2+ because ScrollRect now handles ScrollBar visibility. More... | |
| class | ScrollRectSelectableChild |
| class | ThemedElement |
| class | ThemeSettings |
| class | ToggleInfo |
| class | UIControl |
| class | UIControlSet |
| class | UIElementInfo |
| class | UIGroup |
| class | UIImageHelper |
| class | UISelectionUtility |
| class | UISliderControl |
| class | UITools |
| class | Window |
Typedefs | |
| using | Text = UnityEngine.UI.Text |
| using | Font = UnityEngine.Font |