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Classes | Typedefs
Rewired.UI.ControlMapper Namespace Reference

Classes

class  ButtonInfo
 
class  CalibrationWindow
 
class  CanvasScalerExt
 This class exists only for the purpose of being able to force a refresh on the canvas scaler to prevent drawing artifacts when changing the scale on Awake/Enable. More...
 
class  CanvasScalerFitter
 Adjusts the scale based on the current screen aspect ratio to try to fit the content sensibly. Uses break points to determine current scale settings. More...
 
class  ControlMapper
 
class  ControlMapperInspector
 
class  CustomButton
 Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More...
 
class  CustomButtonInspector
 
class  CustomSlider
 Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More...
 
class  CustomSliderInspector
 
class  CustomToggle
 Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More...
 
class  CustomToggleInspector
 
interface  ICustomSelectable
 
class  InputBehaviorWindow
 
class  InputFieldInfo
 
class  InputRow
 
class  LanguageData
 
class  LanguageDataBase
 
class  ScrollbarVisibilityHelper
 Hides ScrollRect scrollbars based on the dimensions of the content. This must be placed on the ScrollRect.content GameObject. This component is no longer necessary in Unity 5.2+ because ScrollRect now handles ScrollBar visibility. More...
 
class  ScrollRectSelectableChild
 
class  ThemedElement
 
class  ThemeSettings
 
class  ToggleInfo
 
class  UIControl
 
class  UIControlSet
 
class  UIElementInfo
 
class  UIGroup
 
class  UIImageHelper
 
class  UISelectionUtility
 
class  UISliderControl
 
class  UITools
 
class  Window
 

Typedefs

using Text = UnityEngine.UI.Text
 
using Font = UnityEngine.Font