My Project
|
Classes | |
class | ButtonInfo |
class | CalibrationWindow |
class | CanvasScalerExt |
This class exists only for the purpose of being able to force a refresh on the canvas scaler to prevent drawing artifacts when changing the scale on Awake/Enable. More... | |
class | CanvasScalerFitter |
Adjusts the scale based on the current screen aspect ratio to try to fit the content sensibly. Uses break points to determine current scale settings. More... | |
class | ControlMapper |
class | ControlMapperInspector |
class | CustomButton |
Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More... | |
class | CustomButtonInspector |
class | CustomSlider |
Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More... | |
class | CustomSliderInspector |
class | CustomToggle |
Overrides auto-navigation in Selectable because it's inadequate for selectables inside a scroll rect Also enables selection of disabled controls for better navigation experience. More... | |
class | CustomToggleInspector |
interface | ICustomSelectable |
class | InputBehaviorWindow |
class | InputFieldInfo |
class | InputRow |
class | LanguageData |
class | LanguageDataBase |
class | ScrollbarVisibilityHelper |
Hides ScrollRect scrollbars based on the dimensions of the content. This must be placed on the ScrollRect.content GameObject. This component is no longer necessary in Unity 5.2+ because ScrollRect now handles ScrollBar visibility. More... | |
class | ScrollRectSelectableChild |
class | ThemedElement |
class | ThemeSettings |
class | ToggleInfo |
class | UIControl |
class | UIControlSet |
class | UIElementInfo |
class | UIGroup |
class | UIImageHelper |
class | UISelectionUtility |
class | UISliderControl |
class | UITools |
class | Window |
Typedefs | |
using | Text = UnityEngine.UI.Text |
using | Font = UnityEngine.Font |