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RulesSettings Member List

This is the complete list of members for RulesSettings, including all inherited members.

AddCustomRules(string objectName, Modifier mod) (defined in RulesSettings)RulesSettingsinline
ApplyModifiers(GameObject rulesObject) (defined in RulesSettings)RulesSettingsinline
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer)ObjectSerializerinlinestatic
customPath (defined in RulesSettings)RulesSettingsstatic
e (defined in ObjectSerializer)ObjectSerializer
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Exists(string name) (defined in RulesSettings)RulesSettingsinline
GetJsons() (defined in RulesSettings)RulesSettingsinlinestatic
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Init() (defined in RulesSettings)RulesSettingsinlinevirtual
instance (defined in RulesSettings)RulesSettingsstatic
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
LoadCustomFromFile(Type type) (defined in ObjectSerializer)ObjectSerializerinline
LoadObjectsFromFile() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
LoadRules(string rulesName) (defined in RulesSettings)RulesSettingsinline
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlineprotected
Master_SyncObjects(ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
modifier (defined in ObjectSerializer)ObjectSerializer
objectsList (defined in ObjectSerializer)ObjectSerializer
OnDestroy() (defined in RulesSettings)RulesSettingsinlineprotectedvirtual
OnReceiveObjects() (defined in RulesSettings)RulesSettingsinlinevirtual
path (defined in RulesSettings)RulesSettingsstatic
PostInit() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
ReceiveModifier(byte[] data) (defined in ObjectSerializer)ObjectSerializerinline
reserved (defined in RulesSettings)RulesSettingsstatic
SaveCustomToFile(object custom) (defined in ObjectSerializer)ObjectSerializerinline
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToFile() (defined in RulesSettings)RulesSettingsinlinevirtual
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToSeparateFiles(string path) (defined in RulesSettings)RulesSettingsinline
ShouldSave() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
standardPath (defined in RulesSettings)RulesSettingsstatic
Start() (defined in ObjectSerializer)ObjectSerializerinlineprotectedvirtual
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteToBytes(GameObject go) (defined in ObjectSerializer)ObjectSerializerinlinestatic