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override void | Init () |
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GameObject | LoadRules (string rulesName) |
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void | ApplyModifiers (GameObject rulesObject) |
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override void | OnReceiveObjects () |
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override void | SaveObjectsToFile () |
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void | SaveObjectsToSeparateFiles (string path) |
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bool | Exists (string name) |
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GameObject | AddCustomRules (string objectName, Modifier mod) |
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virtual void | Init () |
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virtual void | PostInit () |
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virtual void | OnReceiveObjects () |
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virtual void | SaveObjectsToFile () |
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virtual bool | ShouldSave () |
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virtual void | LoadObjectsFromRaw (ref Modifier m, Raw r) |
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virtual void | LoadObjectsFromFile () |
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void | SaveCustomToFile (object custom) |
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object | LoadCustomFromFile (Type type) |
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virtual bool | Master_SyncObjects (ushort playerId) |
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Modifier | ReceiveModifier (byte[] data) |
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static string[] | GetJsons () |
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static Modifier | SaveObjectsToFile (Essentials e, Modifier.Meta meta, List< Transform > objects) |
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static bool | SaveObjectsDifferenceToFile (string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) |
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static List< Transform > | Editor_GetPrefabsFromFolder (string folder) |
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static List< Transform > | Editor_GetPrefabsFromFolders (string[] folders) |
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static bool | WriteJsonObjects (JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) |
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static void | WriteJsonMonoBehaviour (JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) |
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static bool | HasDifferentValues (MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) |
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static bool | IsSame (FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) |
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static byte[] | WriteToBytes (GameObject go) |
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static GameObject | CreateObjectFromBytes (byte[] bytes) |
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static RulesSettings | instance |
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static readonly string | path = "Rules/" |
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static readonly string | standardPath = path + "Standard/" |
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static readonly string | customPath = path + "Custom/" |
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static readonly List< string > | reserved = new List<string>() { "BASE" } |
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override void | OnDestroy () |
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virtual void | Start () |
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virtual void | OnDestroy () |
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void | Master_SendObjs (byte[] data, ushort playerId) |
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◆ Init()
override void RulesSettings.Init |
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inlinevirtual |
◆ OnDestroy()
override void RulesSettings.OnDestroy |
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inlineprotectedvirtual |
◆ OnReceiveObjects()
override void RulesSettings.OnReceiveObjects |
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inlinevirtual |
◆ SaveObjectsToFile()
override void RulesSettings.SaveObjectsToFile |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Settings/RulesSettings.cs