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Public Member Functions | Static Public Member Functions | Static Public Attributes | Protected Member Functions | List of all members
RulesSettings Class Reference
Inheritance diagram for RulesSettings:
ObjectSerializer

Public Member Functions

override void Init ()
 
GameObject LoadRules (string rulesName)
 
void ApplyModifiers (GameObject rulesObject)
 
override void OnReceiveObjects ()
 
override void SaveObjectsToFile ()
 
void SaveObjectsToSeparateFiles (string path)
 
bool Exists (string name)
 
GameObject AddCustomRules (string objectName, Modifier mod)
 
- Public Member Functions inherited from ObjectSerializer
virtual void Init ()
 
virtual void PostInit ()
 
virtual void OnReceiveObjects ()
 
virtual void SaveObjectsToFile ()
 
virtual bool ShouldSave ()
 
virtual void LoadObjectsFromRaw (ref Modifier m, Raw r)
 
virtual void LoadObjectsFromFile ()
 
void SaveCustomToFile (object custom)
 
object LoadCustomFromFile (Type type)
 
virtual bool Master_SyncObjects (ushort playerId)
 
Modifier ReceiveModifier (byte[] data)
 

Static Public Member Functions

static string[] GetJsons ()
 
- Static Public Member Functions inherited from ObjectSerializer
static Modifier SaveObjectsToFile (Essentials e, Modifier.Meta meta, List< Transform > objects)
 
static bool SaveObjectsDifferenceToFile (string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects)
 
static List< Transform > Editor_GetPrefabsFromFolder (string folder)
 
static List< Transform > Editor_GetPrefabsFromFolders (string[] folders)
 
static bool WriteJsonObjects (JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects)
 
static void WriteJsonMonoBehaviour (JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb)
 
static bool HasDifferentValues (MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer)
 
static bool IsSame (FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer)
 
static byte[] WriteToBytes (GameObject go)
 
static GameObject CreateObjectFromBytes (byte[] bytes)
 

Static Public Attributes

static RulesSettings instance
 
static readonly string path = "Rules/"
 
static readonly string standardPath = path + "Standard/"
 
static readonly string customPath = path + "Custom/"
 
static readonly List< string > reserved = new List<string>() { "BASE" }
 

Protected Member Functions

override void OnDestroy ()
 
- Protected Member Functions inherited from ObjectSerializer
virtual void Start ()
 
virtual void OnDestroy ()
 
void Master_SendObjs (byte[] data, ushort playerId)
 

Additional Inherited Members

- Public Attributes inherited from ObjectSerializer
Essentials e
 
List< Transform > objectsList
 
Modifier modifier
 

Member Function Documentation

◆ Init()

override void RulesSettings.Init ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ OnDestroy()

override void RulesSettings.OnDestroy ( )
inlineprotectedvirtual

Reimplemented from ObjectSerializer.

◆ OnReceiveObjects()

override void RulesSettings.OnReceiveObjects ( )
inlinevirtual

Reimplemented from ObjectSerializer.

◆ SaveObjectsToFile()

override void RulesSettings.SaveObjectsToFile ( )
inlinevirtual

Reimplemented from ObjectSerializer.


The documentation for this class was generated from the following file: