|
delegate void | SelectionChangedDelegate (Transform selection) |
|
delegate void | DoubleClickDelegate (Transform selection) |
|
delegate bool | GameObjectFilterDelegate (Transform transform) |
|
void | Refresh () |
|
void | RefreshSearchResults () |
|
void | RefreshNameOf (Transform target) |
|
void | OnClicked (HierarchyItem drawer) |
|
bool | Select (Transform selection) |
|
void | Deselect () |
|
void | AddToPseudoScene (string scene, Transform transform) |
|
void | AddToPseudoScene (string scene, IEnumerable< Transform > transforms) |
|
void | RemoveFromPseudoScene (string scene, Transform transform, bool deleteSceneIfEmpty) |
|
void | RemoveFromPseudoScene (string scene, IEnumerable< Transform > transforms, bool deleteSceneIfEmpty) |
|
void | CreatePseudoScene (string scene) |
|
void | DeleteAllPseudoScenes () |
|
void | DeletePseudoScene (string scene) |
|
HierarchyItemRoot | InstantiateSceneDrawer (IHierarchyRootContent target, Transform drawerParent) |
|
HierarchyItemTransform | InstantiateTransformDrawer (Transform drawerParent) |
|
HierarchyItemSearchEntry | InstantiateSearchEntryDrawer (Transform drawerParent) |
|
void | PoolDrawer (HierarchyItem drawer) |
|
|
SelectionChangedDelegate | OnSelectionChanged |
|
DoubleClickDelegate | OnItemDoubleClicked |
|
|
override void | Awake () |
|
override void | Update () |
|
override void | RefreshSkin () |
|
virtual void | Awake () |
|
virtual void | Update () |
|
abstract void | RefreshSkin () |
|
|
float | RefreshInterval [get, set] |
|
float | ObjectNamesRefreshInterval [get, set] |
|
float | SearchRefreshInterval [get, set] |
|
bool | ExposeUnityScenes [get, set] |
|
bool | ExposeDontDestroyOnLoadScene [get, set] |
|
bool | CreateDraggedReferenceOnHold [get, set] |
|
float | DraggedReferenceHoldTime [get, set] |
|
bool | CanReorganizeItems [get, set] |
|
float | DoubleClickThreshold [get, set] |
|
Transform | CurrentSelection [get] |
|
string | SearchTerm [get, set] |
|
bool | IsInSearchMode [get] |
|
RuntimeInspector | ConnectedInspector [get, set] |
|
GameObjectFilterDelegate | GameObjectFilter [get, set] |
|
UISkin | Skin [get, set] |
|
◆ Awake()
override void RuntimeInspectorNamespace.RuntimeHierarchy.Awake |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ RefreshSkin()
override void RuntimeInspectorNamespace.RuntimeHierarchy.RefreshSkin |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ Update()
override void RuntimeInspectorNamespace.RuntimeHierarchy.Update |
( |
| ) |
|
|
inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/RuntimeInspector/Scripts/RuntimeHierarchy.cs