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delegate void | SelectionChangedDelegate (Transform selection) |
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delegate void | DoubleClickDelegate (Transform selection) |
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delegate bool | GameObjectFilterDelegate (Transform transform) |
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void | Refresh () |
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void | RefreshSearchResults () |
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void | RefreshNameOf (Transform target) |
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void | OnClicked (HierarchyItem drawer) |
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bool | Select (Transform selection) |
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void | Deselect () |
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void | AddToPseudoScene (string scene, Transform transform) |
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void | AddToPseudoScene (string scene, IEnumerable< Transform > transforms) |
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void | RemoveFromPseudoScene (string scene, Transform transform, bool deleteSceneIfEmpty) |
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void | RemoveFromPseudoScene (string scene, IEnumerable< Transform > transforms, bool deleteSceneIfEmpty) |
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void | CreatePseudoScene (string scene) |
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void | DeleteAllPseudoScenes () |
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void | DeletePseudoScene (string scene) |
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HierarchyItemRoot | InstantiateSceneDrawer (IHierarchyRootContent target, Transform drawerParent) |
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HierarchyItemTransform | InstantiateTransformDrawer (Transform drawerParent) |
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HierarchyItemSearchEntry | InstantiateSearchEntryDrawer (Transform drawerParent) |
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void | PoolDrawer (HierarchyItem drawer) |
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SelectionChangedDelegate | OnSelectionChanged |
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DoubleClickDelegate | OnItemDoubleClicked |
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| override void | Awake () |
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| override void | Update () |
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| override void | RefreshSkin () |
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virtual void | Awake () |
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virtual void | Update () |
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abstract void | RefreshSkin () |
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float | RefreshInterval [get, set] |
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float | ObjectNamesRefreshInterval [get, set] |
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float | SearchRefreshInterval [get, set] |
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bool | ExposeUnityScenes [get, set] |
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bool | ExposeDontDestroyOnLoadScene [get, set] |
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bool | CreateDraggedReferenceOnHold [get, set] |
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float | DraggedReferenceHoldTime [get, set] |
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bool | CanReorganizeItems [get, set] |
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float | DoubleClickThreshold [get, set] |
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Transform | CurrentSelection [get] |
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string | SearchTerm [get, set] |
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bool | IsInSearchMode [get] |
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RuntimeInspector | ConnectedInspector [get, set] |
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GameObjectFilterDelegate | GameObjectFilter [get, set] |
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UISkin | Skin [get, set] |
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◆ Awake()
| override void RuntimeInspectorNamespace.RuntimeHierarchy.Awake |
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inlineprotectedvirtual |
◆ RefreshSkin()
| override void RuntimeInspectorNamespace.RuntimeHierarchy.RefreshSkin |
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inlineprotectedvirtual |
◆ Update()
| override void RuntimeInspectorNamespace.RuntimeHierarchy.Update |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/RuntimeInspector/Scripts/RuntimeHierarchy.cs