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delegate object | InspectedObjectChangingDelegate (object previousInspectedObject, object newInspectedObject) |
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delegate void | ComponentFilterDelegate (GameObject gameObject, List< Component > components) |
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void | Refresh () |
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void | Inspect (object obj) |
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void | StopInspect () |
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InspectorField | CreateDrawerForType (MemberInfo variable, Type type, Transform drawerParent, int depth, bool drawObjectsAsFields=true) |
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void | PoolDrawer (InspectorField drawer) |
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ExposedVariablesEnumerator | GetExposedVariablesForType (Type type) |
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InspectedObjectChangingDelegate | OnInspectedObjectChanging |
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override void | Awake () |
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override void | Update () |
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override void | RefreshSkin () |
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virtual void | Awake () |
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virtual void | Update () |
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abstract void | RefreshSkin () |
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object | InspectedObject [get] |
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bool | IsBound [get] |
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bool | DebugMode [get, set] |
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bool | ExposePrivateFields [get, set] |
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bool | ExposePublicFields [get, set] |
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bool | ExposePrivateProperties [get, set] |
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bool | ExposePublicProperties [get, set] |
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bool | ArrayIndicesStartAtOne [get, set] |
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bool | UseTitleCaseNaming [get, set] |
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int | NestLimit [get, set] |
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RuntimeHierarchy | ConnectedHierarchy [get, set] |
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ComponentFilterDelegate | ComponentFilter [get, set] |
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UISkin | Skin [get, set] |
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◆ Awake()
override void RuntimeInspectorNamespace.RuntimeInspector.Awake |
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inlineprotectedvirtual |
◆ RefreshSkin()
override void RuntimeInspectorNamespace.RuntimeInspector.RefreshSkin |
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inlineprotectedvirtual |
◆ Update()
override void RuntimeInspectorNamespace.RuntimeInspector.Update |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/RuntimeInspector/Scripts/RuntimeInspector.cs