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Matrix4x4 | _ModelMatrix (bool forceProjection) |
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Matrix4x4 | _CookieMatrix () |
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Rect | _CalcCullBounds (Matrix4x4 vpMatrix) |
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Mesh | _BuildShadowMesh (Mesh mesh, List< SFPolygon > polys, float minLightPenetration) |
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float | _radius = 0.5f |
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float | _intensity = 1.0f |
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Color | _color = Color.white |
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Texture2D | _cookieTexture |
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LayerMask | _shadowLayers = ~0 |
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bool | _parallaxLight = false |
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float | radius [get, set] |
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float | intensity [get, set] |
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Color | color [get, set] |
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Texture2D | cookieTexture [get, set] |
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LayerMask | shadowLayers [get, set] |
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bool | parallaxLight [get, set] |
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Rect | _bounds [get] |
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Rect | _CullBounds [get] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/SFSoftShadows/SFLight.cs