My Project
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Public Member Functions | |
int | LeftToSpawn () |
void | ActivateAll () |
Vector2 | GetRespawnPosition (string prefabName) |
Static Public Member Functions | |
static Spawner | GetSpawner (string prefabName, GameObject root) |
Public Attributes | |
string | prefabName |
float | direction |
int | count |
bool | keepAmount |
float | intervalSecs |
string | sound |
bool | active |
float | lastSpawnTime |
List< GameObject > | spawned = new List<GameObject>() |
Additional Inherited Members | |
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NetworkObject | net [get] |