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Public Member Functions | Public Attributes | List of all members
StandardDecision Class Reference
Inheritance diagram for StandardDecision:
Brain.Decision CommonDecisions.FollowMouse HumanBrain.HumanDecision HumanBrain.CaptureBase HumanBrain.Cover HumanBrain.Danger HumanBrain.DestructMelee HumanBrain.EngageBow HumanBrain.EngageGun HumanBrain.EngageMelee HumanBrain.GrabEnemyFlag HumanBrain.GrabPowerup HumanBrain.GrabWeapon HumanBrain.Patrol HumanBrain.ReturnTeamFlag HumanBrain.ThrowGrenade

Public Member Functions

 StandardDecision (StandardBrain gostekBrain)
 
override void Start ()
 
override void Fail ()
 
override bool IsValid ()
 
override float CalculatePriority ()
 
override bool Do ()
 
bool IsCurrentDecision ()
 
abstract float CalculatePriority ()
 
abstract void Start ()
 
abstract bool Do ()
 
abstract void Fail ()
 
abstract bool IsValid ()
 

Public Attributes

StandardBrain brain
 
Controls controls
 
float startTime
 
float failedTime
 
- Public Attributes inherited from Brain.Decision
string name
 

Additional Inherited Members

- Properties inherited from Brain.Decision
float Priority [get, set]
 

Member Function Documentation

◆ CalculatePriority()

override float StandardDecision.CalculatePriority ( )
inlinevirtual

Implements Brain.Decision.

◆ Do()

override bool StandardDecision.Do ( )
inlinevirtual

◆ Fail()

override void StandardDecision.Fail ( )
inlinevirtual

Implements Brain.Decision.

◆ IsValid()

override bool StandardDecision.IsValid ( )
inlinevirtual

Implements Brain.Decision.

◆ Start()

override void StandardDecision.Start ( )
inlinevirtual

Implements Brain.Decision.


The documentation for this class was generated from the following file: