My Project
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Public Member Functions | |
void | OnImpact (ImpactData data) |
void | ImHit (float newHealth, Vector2 hitPos, Vector2 normal, Vector2 velocity, ushort damageOwnerId, ImpactEffectMask effectsMask, int bulletId, bool penetrate) |
Public Attributes | |
string | hitSound = "" |
Additional Inherited Members | |
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NetworkObject | net [get] |