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| StandardNavigate (float keepDistance, float fallDamageHeight, float horizontalSize, float verticalSize, float avoidanceSizeMultiply, LayerMask collisionLayer) |
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void | Setup (StandardBrain brain) |
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override void | Update () |
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override void | DrawDebug (RectTransform rectTrans) |
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bool | PathToTarget (Waypoint t) |
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bool | PathToTargetAsync (Waypoint t) |
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virtual void | Update () |
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virtual void | DrawDebug (RectTransform rectTrans) |
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Vector3 | targetPos |
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Vector3 | sourcePos |
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string[] | actions |
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bool | useWaypoints |
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bool | navFailed |
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float | keepDistance |
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float | fallDamageHeight |
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float | horizontalSize |
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float | verticalSize |
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float | avoidanceSizeMultiply |
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LayerMask | collisionLayer |
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Waypoint | currentWaypoint |
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Waypoint | targetWaypoint |
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Waypoint.Connection | currentConnection |
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bool | seesTarget |
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static int | SyncNavigateSize = 6 * 4 |
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◆ DrawDebug()
override void StandardNavigate.DrawDebug |
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RectTransform |
rectTrans | ) |
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inlinevirtual |
◆ Update()
override void StandardNavigate.Update |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Bots/StandardNavigate.cs