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This is the complete list of members for TeamRespawning, including all inherited members.
allowRespawning (defined in StandardRespawning) | StandardRespawning | |
Awake() (defined in TeamRespawning) | TeamRespawning | inlineprotectedvirtual |
canTeamRespawn (defined in TeamRespawning) | TeamRespawning | |
GetCloseToBaseRespawn(string prefabName, Player player, int team) (defined in TeamRespawning) | TeamRespawning | inline |
GetIncreaseSecs() (defined in StandardRespawning) | StandardRespawning | inline |
GetRespawnTime() (defined in TeamRespawning) | TeamRespawning | inlineprotectedvirtual |
HideWeaponryInUpdate(GameObject weaponryUI) (defined in StandardRespawning) | StandardRespawning | inlinestatic |
joinDelaySecs (defined in StandardRespawning) | StandardRespawning | |
match (defined in StandardRespawning) | StandardRespawning | protected |
maxRespawnSecs (defined in StandardRespawning) | StandardRespawning | |
net (defined in Modifiable) | Modifiable | |
OnDestroy() (defined in TeamRespawning) | TeamRespawning | inlineprotectedvirtual |
playerIncreaseRespawnSecs (defined in StandardRespawning) | StandardRespawning | |
respawning (defined in StandardRespawning) | StandardRespawning | protected |
respawnSecs (defined in StandardRespawning) | StandardRespawning | |
RespawnType enum name (defined in StandardRespawning) | StandardRespawning | |
respawnType (defined in StandardRespawning) | StandardRespawning | |
SetRespawnType(RespawnType rt) (defined in TeamRespawning) | TeamRespawning | inlinevirtual |
showWeaponry (defined in StandardRespawning) | StandardRespawning | |
SpawnWeaponry(string weaponryPrefab) (defined in StandardRespawning) | StandardRespawning | inlinestatic |
Start() (defined in TeamRespawning) | TeamRespawning | inlineprotectedvirtual |
weaponryPrefab (defined in StandardRespawning) | StandardRespawning | |
weaponryUI (defined in StandardRespawning) | StandardRespawning | protected |