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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
TeamRespawning Class Reference
Inheritance diagram for TeamRespawning:
StandardRespawning Modifiable

Public Member Functions

override void SetRespawnType (RespawnType rt)
 
Vector2 GetCloseToBaseRespawn (string prefabName, Player player, int team)
 
- Public Member Functions inherited from StandardRespawning
virtual void SetRespawnType (RespawnType rt)
 
float GetIncreaseSecs ()
 

Public Attributes

bool[] canTeamRespawn = new bool[2] { true, true }
 
- Public Attributes inherited from StandardRespawning
float joinDelaySecs = 2f
 
float respawnSecs = 3.5f
 
float maxRespawnSecs = 10.0f
 
float playerIncreaseRespawnSecs = 0.33f
 
string weaponryPrefab = "StandardWeaponry"
 
bool showWeaponry = true
 
bool allowRespawning = true
 
RespawnType respawnType = RespawnType.RespawnPoint
 

Protected Member Functions

override void Awake ()
 
override void Start ()
 
override void OnDestroy ()
 
override float GetRespawnTime ()
 
virtual void Awake ()
 
virtual void OnDestroy ()
 
virtual void Start ()
 
virtual float GetRespawnTime ()
 

Additional Inherited Members

- Public Types inherited from StandardRespawning
enum  RespawnType {
  RespawnPoint = 0 , Base , CloseToBase , Waypoints ,
  CloseToTeam
}
 
- Static Public Member Functions inherited from StandardRespawning
static void HideWeaponryInUpdate (GameObject weaponryUI)
 
static GameObject SpawnWeaponry (string weaponryPrefab)
 
- Protected Attributes inherited from StandardRespawning
Respawning respawning
 
GameObject weaponryUI
 
Match match
 
- Properties inherited from Modifiable
NetworkObject net [get]
 

Member Function Documentation

◆ Awake()

override void TeamRespawning.Awake ( )
inlineprotectedvirtual

Reimplemented from StandardRespawning.

◆ GetRespawnTime()

override float TeamRespawning.GetRespawnTime ( )
inlineprotectedvirtual

Reimplemented from StandardRespawning.

◆ OnDestroy()

override void TeamRespawning.OnDestroy ( )
inlineprotectedvirtual

Reimplemented from StandardRespawning.

◆ SetRespawnType()

override void TeamRespawning.SetRespawnType ( RespawnType  rt)
inlinevirtual

Reimplemented from StandardRespawning.

◆ Start()

override void TeamRespawning.Start ( )
inlineprotectedvirtual

Reimplemented from StandardRespawning.


The documentation for this class was generated from the following file: