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enum | RespawnType {
RespawnPoint = 0
, Base
, CloseToBase
, Waypoints
,
CloseToTeam
} |
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virtual void | SetRespawnType (RespawnType rt) |
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float | GetIncreaseSecs () |
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static void | HideWeaponryInUpdate (GameObject weaponryUI) |
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static GameObject | SpawnWeaponry (string weaponryPrefab) |
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float | joinDelaySecs = 2f |
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float | respawnSecs = 3.5f |
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float | maxRespawnSecs = 10.0f |
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float | playerIncreaseRespawnSecs = 0.33f |
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string | weaponryPrefab = "StandardWeaponry" |
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bool | showWeaponry = true |
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bool | allowRespawning = true |
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RespawnType | respawnType = RespawnType.RespawnPoint |
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virtual void | Awake () |
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virtual void | OnDestroy () |
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virtual void | Start () |
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virtual float | GetRespawnTime () |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Rules/StandardRespawning.cs