My Project
Loading...
Searching...
No Matches
Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
StandardRespawning Class Reference
Inheritance diagram for StandardRespawning:
Modifiable TeamRespawning

Public Types

enum  RespawnType {
  RespawnPoint = 0 , Base , CloseToBase , Waypoints ,
  CloseToTeam
}
 

Public Member Functions

virtual void SetRespawnType (RespawnType rt)
 
float GetIncreaseSecs ()
 

Static Public Member Functions

static void HideWeaponryInUpdate (GameObject weaponryUI)
 
static GameObject SpawnWeaponry (string weaponryPrefab)
 

Public Attributes

float joinDelaySecs = 2f
 
float respawnSecs = 3.5f
 
float maxRespawnSecs = 10.0f
 
float playerIncreaseRespawnSecs = 0.33f
 
string weaponryPrefab = "StandardWeaponry"
 
bool showWeaponry = true
 
bool allowRespawning = true
 
RespawnType respawnType = RespawnType.RespawnPoint
 

Protected Member Functions

virtual void Awake ()
 
virtual void OnDestroy ()
 
virtual void Start ()
 
virtual float GetRespawnTime ()
 

Protected Attributes

Respawning respawning
 
GameObject weaponryUI
 
Match match
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

The documentation for this class was generated from the following file: