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TweakMode34 | tweakMode = 0 |
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BloomScreenBlendMode | screenBlendMode = BloomScreenBlendMode.Add |
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HDRBloomMode | hdr = HDRBloomMode.Auto |
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float | sepBlurSpread = 1.5f |
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float | useSrcAlphaAsMask = 0.5f |
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float | bloomIntensity = 1.0f |
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float | bloomThreshold = 0.5f |
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int | bloomBlurIterations = 2 |
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bool | lensflares = false |
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int | hollywoodFlareBlurIterations = 2 |
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LensflareStyle34 | lensflareMode = (LensflareStyle34)1 |
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float | hollyStretchWidth = 3.5f |
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float | lensflareIntensity = 1.0f |
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float | lensflareThreshold = 0.3f |
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Color | flareColorA = new Color(0.4f, 0.4f, 0.8f, 0.75f) |
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Color | flareColorB = new Color(0.4f, 0.8f, 0.8f, 0.75f) |
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Color | flareColorC = new Color(0.8f, 0.4f, 0.8f, 0.75f) |
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Color | flareColorD = new Color(0.8f, 0.4f, 0.0f, 0.75f) |
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Texture2D | lensFlareVignetteMask |
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Shader | lensFlareShader |
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Shader | vignetteShader |
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Shader | separableBlurShader |
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Shader | addBrightStuffOneOneShader |
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Shader | screenBlendShader |
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Shader | hollywoodFlaresShader |
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Shader | brightPassFilterShader |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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◆ CheckResources()
override bool UnityStandardAssets.ImageEffects.BloomAndFlares.CheckResources |
( |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Standard Image Effects/ImageEffects/Scripts/BloomAndFlares.cs