My Project
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Public Types | |
enum | Resolution { Low = 0 , High = 1 } |
enum | BlurType { Standard = 0 , Sgx = 1 } |
Public Member Functions | |
override bool | CheckResources () |
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virtual bool | CheckResources () |
bool | Dx11Support () |
Public Attributes | |
float | threshold = 0.25f |
float | intensity = 0.75f |
float | blurSize = 1.0f |
int | blurIterations = 1 |
BlurType | blurType = BlurType.Standard |
Shader | fastBloomShader = null |
Additional Inherited Members | |
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Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
Material | CreateMaterial (Shader s, Material m2Create) |
bool | CheckSupport () |
void | Start () |
bool | CheckSupport (bool needDepth) |
bool | CheckSupport (bool needDepth, bool needHdr) |
void | ReportAutoDisable () |
void | NotSupported () |
void | DrawBorder (RenderTexture dest, Material material) |
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bool | supportHDRTextures = true |
bool | supportDX11 = false |
bool | isSupported = true |
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inlinevirtual |
Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.