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| enum | MotionBlurFilter {
CameraMotion = 0
, LocalBlur = 1
, Reconstruction = 2
, ReconstructionDX11 = 3
,
ReconstructionDisc = 4
} |
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MotionBlurFilter | filterType = MotionBlurFilter.Reconstruction |
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bool | preview = false |
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Vector3 | previewScale = Vector3.one |
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float | movementScale = 0.0f |
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float | rotationScale = 1.0f |
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float | maxVelocity = 8.0f |
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float | minVelocity = 0.1f |
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float | velocityScale = 0.375f |
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float | softZDistance = 0.005f |
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int | velocityDownsample = 1 |
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LayerMask | excludeLayers = 0 |
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Shader | shader |
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Shader | dx11MotionBlurShader |
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Shader | replacementClear |
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Texture2D | noiseTexture = null |
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float | jitter = 0.05f |
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bool | showVelocity = false |
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float | showVelocityScale = 1.0f |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
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Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
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bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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◆ CheckResources()
| override bool UnityStandardAssets.ImageEffects.CameraMotionBlur.CheckResources |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Standard Image Effects/ImageEffects/Scripts/CameraMotionBlur.cs