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Public Types | Public Member Functions | Public Attributes | List of all members
UnityStandardAssets.ImageEffects.EdgeDetection Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.EdgeDetection:
UnityStandardAssets.ImageEffects.PostEffectsBase

Public Types

enum  EdgeDetectMode {
  TriangleDepthNormals = 0 , RobertsCrossDepthNormals = 1 , SobelDepth = 2 , SobelDepthThin = 3 ,
  TriangleLuminance = 4
}
 

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
virtual bool CheckResources ()
 
bool Dx11Support ()
 

Public Attributes

EdgeDetectMode mode = EdgeDetectMode.SobelDepthThin
 
float sensitivityDepth = 1.0f
 
float sensitivityNormals = 1.0f
 
float lumThreshold = 0.2f
 
float edgeExp = 1.0f
 
float sampleDist = 1.0f
 
float edgesOnly = 0.0f
 
Color edgesOnlyBgColor = Color.white
 
Shader edgeDetectShader
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Member Function Documentation

◆ CheckResources()

override bool UnityStandardAssets.ImageEffects.EdgeDetection.CheckResources ( )
inlinevirtual

The documentation for this class was generated from the following file: