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enum | SunShaftsResolution { Low = 0
, Normal = 1
, High = 2
} |
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enum | ShaftsScreenBlendMode { Screen = 0
, Add = 1
} |
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SunShaftsResolution | resolution = SunShaftsResolution.Normal |
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ShaftsScreenBlendMode | screenBlendMode = ShaftsScreenBlendMode.Screen |
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Transform | sunTransform |
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int | radialBlurIterations = 2 |
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Color | sunColor = Color.white |
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Color | sunThreshold = new Color(0.87f,0.74f,0.65f) |
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float | sunShaftBlurRadius = 2.5f |
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float | sunShaftIntensity = 1.15f |
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float | maxRadius = 0.75f |
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bool | useDepthTexture = true |
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Shader | sunShaftsShader |
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Shader | simpleClearShader |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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◆ CheckResources()
override bool UnityStandardAssets.ImageEffects.SunShafts.CheckResources |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Standard Image Effects/ImageEffects/Scripts/SunShafts.cs