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void | SetCursorPosition (Vector2 pos) |
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void | SetRotation (float angle) |
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void | SetSize (float percent) |
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void | Change (int id) |
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void | UpdateColorAndOutline (Color _cursorColor, float _outlineSize, Color _outlineColor) |
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void | OnFire () |
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void | OnAim (bool aim) |
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void | OnHit () |
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void | Reset () |
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float | ScaleLerp = 5 |
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float | RotationSpeed = 2 |
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float | OnFireScaleRate = 0.1f |
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float | AimScaleModifier = 1.0f |
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float | AimPercent = 1.0f |
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float | AimPercentSpray = 0.0f |
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float | Duration = 1 |
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float | IncreaseAmount = 25 |
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Color | HitMarkerColor = Color.white |
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int | currentCross = 0 |
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CanvasGroup | m_HitAlpha |
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float | Scale = 1.0f |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Standard Assets/Packages/3rd/Crosshairs/Scripts/bl_UCrosshair.cs