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enum | StunStyle : byte { Explosion = 0
, UntilHitGround
, Traumatized
} |
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void | BackToZeroAngle (bool doIt) |
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void | SetCapsuleSize () |
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bool | CanStandUp () |
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void | SetPhysicsMaterial (PhysicsMaterial2D mat) |
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void | SetSuperman (bool on) |
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void | SetRoll (bool on, bool up) |
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void | SetGravityForTime (float grav, float timeSecs) |
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void | Stun (StunStyle style, float secs=1.5f) |
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void | StunOff () |
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bool | CanUseWeapon () |
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bool | IsTippedOver () |
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bool | IsStunned () |
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bool | IsClimbing () |
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bool | IsCursorFacingGround () |
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void | AddForce (Vector2 force) |
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Vector2 | GetInitialCapsuleSize () |
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Vector3 | GetCenter () |
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LayerMask | collisionLayer = 0 |
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bool | jumpAllowed = true |
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bool | crouchAllowed = true |
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bool | rollAllowed = true |
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bool | airRollAllowed = true |
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bool | climbAllowed = true |
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bool | supermanAllowed = true |
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bool | rotoAllowed = true |
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bool | wallRunAllowed = true |
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bool | stunAllowed = true |
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float | maxVelocity = 35.0f |
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float | maxAngularVelocity = 300.0f |
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float | maxJetsVelocity = 31.0f |
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float | minVelocityForGravity = 1.8f |
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float | maxVelocityHorCoef = 1.76f |
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float | moveForce = 35.0f |
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float | moveSlopeForce = 10.0f |
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float | airForce = 12.0f |
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float | crouchForce = 18.0f |
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float | rollForce = 18.0f |
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float | airRollForce = 18.0f |
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float | upRollForce = 18.0f |
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float | backFlipForce = 70.0f |
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float | frontFlipForce = 70.0f |
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float | hardRollForce = 180.0f |
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float | rollProneForce = 15.0f |
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float | jumpUpForce = 120.0f |
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float | jumpSideForce = 100.0f |
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float | sideJumpVerticalCoef = 0.833333f |
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float | groundDrag = 0.9935f |
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float | crouchDrag = 0.95f |
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float | airDrag = 0.997f |
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float | stopDrag = 0.7f |
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float | supermanDrag = 0.997f |
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float | supermanStopDrag = 0.15f |
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float | maxVelocityDrag = 0.98f |
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float | toStopSecs = 0.1f |
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float | minJumpIntervalSecs = 0.1f |
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float | jumpDurationSecs = 0.3f |
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float | wallJumpCoef = 3.0f |
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float | wallAngle = 0.8f |
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float | jumpDistanceHeightPercent = 0.55f |
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float | coyoteSecs = 0.05f |
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float | rotoPercent = 0.66f |
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float | rotoDistance = 4.0f |
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float | airRotationSpeed = 1.0f |
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float | rotoRotationSpeed = 7.0f |
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float | movementAngularDrag = 50.0f |
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float | maxRotateAngleDifference = 65.0f |
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float | supermanChangeSpeed = 0.29f |
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float | supermanChangeTime = 0.4f |
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float | supermanAngularDrag = 1.0f |
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float | supermanTorque = 20.0f |
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float | supermanStunSpeed = 14.0f |
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float | supermanPushdownForce = 8.0f |
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float | supermanSlideForce = 8.0f |
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float | rollCollisionModifier = 0.5f |
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float | rollingTorque = 30.0f |
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float | rollingDrag = 1.0f |
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float | rollingAngularDrag = 0.1f |
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float | backFlipSlowdown = 0.8f |
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float | frontFlipSlowdown = 0.8f |
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float | climbForceModifier = 2.0f |
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float | climbVelocityModifier = 0.0f |
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bool | afterClimbJump = false |
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float | stunnedAngularDrag = 0.1f |
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float | defaultStunSecs = 1.5f |
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float | stunnedTimeScale = 1.0f |
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float | bounciness = 0.0f |
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float | agarMassScale = 0.04f |
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CapsuleCollider2D | hitBox |
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bool | crouchCollider |
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Transform | groundPoint |
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Transform | headPoint |
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Transform | lagDebug |
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Transform | cameraCenter |
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float | cameraCenterHeight |
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Rigidbody2D | body |
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Collider2D | col |
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CapsuleCollider2D | capsule |
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Controls | controls |
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GostekAnimation | gostekAnim |
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Vars | v |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekMovement.cs