|
|
Vector2 | position |
| |
|
Vector2 | velocity |
| |
|
Vector2 | forces |
| |
|
Vector2 | prev_position |
| |
|
Vector2 | prev_velocity |
| |
|
Vector2 | velNorm |
| |
|
Vector2 | prev_velNorm |
| |
|
float | velMag |
| |
|
float | prev_velMag |
| |
|
float | rotation |
| |
|
float | angularVelocity |
| |
|
float | surfaceVelocity |
| |
|
float | prevRotation |
| |
|
bool | touchingMap |
| |
|
bool | grounded |
| |
|
bool | onwall |
| |
|
bool | onleftwall |
| |
|
bool | onrightwall |
| |
|
bool | nonCoyoteTouchingMap |
| |
|
int | contacts |
| |
|
Vector2 | groundNormal |
| |
|
Vector2 | wallNormal |
| |
|
Vector2 | lastJumpNormal |
| |
|
Vector2 | touchingNormal |
| |
|
float | wallDistance |
| |
|
float | moveTime |
| |
|
float | stopTime |
| |
|
float | jumpTime |
| |
|
float | groundTime |
| |
|
float | crouchTime |
| |
|
float | jumpForce |
| |
|
bool | jumpDistance |
| |
|
bool | blockAutoJump |
| |
|
bool | nearWall |
| |
|
bool | wallEffected |
| |
|
bool | edgeJumped |
| |
|
bool | sideJumped |
| |
|
Vector3 | jumpDistanceNormal |
| |
|
Vector3 | jumpDistancePos |
| |
|
Impact | jumpDistanceImpact |
| |
|
float | jumpDistanceTime |
| |
|
float | targetRotation |
| |
|
float | lastTargetRotation |
| |
|
float | movedUpsideDownDirection |
| |
|
bool | movedUpsideDown |
| |
|
bool | rotoMovement |
| |
|
float | rotoDistance |
| |
|
Vector2 | rotationNormal |
| |
|
bool | wallJumped |
| |
|
bool | superman |
| |
|
bool | crouch |
| |
|
bool | rolling |
| |
|
bool | jump |
| |
|
bool | jet |
| |
|
bool | move |
| |
|
bool | slide |
| |
|
bool | moveVertical |
| |
|
float | supermanTime |
| |
|
float | supermanDirection |
| |
|
float | supermanEndTime |
| |
|
bool | supermanJetted |
| |
|
bool | supermanJetInverted |
| |
|
bool | supermanOnGround |
| |
|
bool | leaveJetsOn |
| |
|
bool | animateDirection |
| |
|
bool | canRoll |
| |
|
bool | rollUp |
| |
|
float | rollTime |
| |
|
float | rollDirection |
| |
|
float | rollType |
| |
|
float | lastRollAngle |
| |
|
float | rollCumul |
| |
|
float | distanceToGround |
| |
|
Vector3 | groundRayPos |
| |
|
float | jetsOffTime |
| |
|
bool | climbing |
| |
|
bool | climbed |
| |
|
float | climbTime |
| |
|
int | climbingCount |
| |
|
bool | stunned |
| |
|
StunStyle | stunStyle |
| |
|
float | unstunTime |
| |
|
bool | onhead |
| |
|
bool | unPressingWall |
| |
|
bool | pressingWall |
| |
|
float | horDir |
| |
|
bool | hardRoll |
| |
|
Vector2 | hardRollVel |
| |
|
float | coyoteTime |
| |
|
float | groundedCoyoteTime |
| |
|
float | beforeMenuKeyHorDir |
| |
|
bool | beforeMenuKeyJump |
| |
|
bool | beforeMenuKeyMove |
| |
The documentation for this struct was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekMovement.cs