|
Vector2 | position |
|
Vector2 | velocity |
|
Vector2 | forces |
|
Vector2 | prev_position |
|
Vector2 | prev_velocity |
|
Vector2 | velNorm |
|
Vector2 | prev_velNorm |
|
float | velMag |
|
float | prev_velMag |
|
float | rotation |
|
float | angularVelocity |
|
float | surfaceVelocity |
|
float | prevRotation |
|
bool | touchingMap |
|
bool | grounded |
|
bool | onwall |
|
bool | onleftwall |
|
bool | onrightwall |
|
bool | nonCoyoteTouchingMap |
|
int | contacts |
|
Vector2 | groundNormal |
|
Vector2 | wallNormal |
|
Vector2 | lastJumpNormal |
|
Vector2 | touchingNormal |
|
float | wallDistance |
|
float | moveTime |
|
float | stopTime |
|
float | jumpTime |
|
float | groundTime |
|
float | crouchTime |
|
float | jumpForce |
|
bool | jumpDistance |
|
bool | blockAutoJump |
|
bool | nearWall |
|
bool | wallEffected |
|
bool | edgeJumped |
|
bool | sideJumped |
|
Vector3 | jumpDistanceNormal |
|
Vector3 | jumpDistancePos |
|
Impact | jumpDistanceImpact |
|
float | jumpDistanceTime |
|
float | targetRotation |
|
float | lastTargetRotation |
|
float | movedUpsideDownDirection |
|
bool | movedUpsideDown |
|
bool | rotoMovement |
|
float | rotoDistance |
|
Vector2 | rotationNormal |
|
bool | wallJumped |
|
bool | superman |
|
bool | crouch |
|
bool | rolling |
|
bool | jump |
|
bool | jet |
|
bool | move |
|
bool | slide |
|
bool | moveVertical |
|
float | supermanTime |
|
float | supermanDirection |
|
float | supermanEndTime |
|
bool | supermanJetted |
|
bool | supermanJetInverted |
|
bool | supermanOnGround |
|
bool | leaveJetsOn |
|
bool | animateDirection |
|
bool | canRoll |
|
bool | rollUp |
|
float | rollTime |
|
float | rollDirection |
|
float | rollType |
|
float | lastRollAngle |
|
float | rollCumul |
|
float | distanceToGround |
|
Vector3 | groundRayPos |
|
float | jetsOffTime |
|
bool | climbing |
|
bool | climbed |
|
float | climbTime |
|
int | climbingCount |
|
bool | stunned |
|
StunStyle | stunStyle |
|
float | unstunTime |
|
bool | onhead |
|
bool | unPressingWall |
|
bool | pressingWall |
|
float | horDir |
|
bool | hardRoll |
|
Vector2 | hardRollVel |
|
float | coyoteTime |
|
float | groundedCoyoteTime |
|
float | beforeMenuKeyHorDir |
|
bool | beforeMenuKeyJump |
|
bool | beforeMenuKeyMove |
|
The documentation for this struct was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekMovement.cs