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HumanBrain.Globals Member List

This is the complete list of members for HumanBrain.Globals, including all inherited members.

_GetLadderPos() (defined in StandardGlobals)StandardGlobalsinline
_IsBlocked(float direction) (defined in StandardGlobals)StandardGlobalsinlineprotected
_IsCliff(float direction) (defined in StandardGlobals)StandardGlobalsinlineprotected
_IsLow(float direction) (defined in StandardGlobals)StandardGlobalsinlineprotected
_IsTopBlocked() (defined in StandardGlobals)StandardGlobalsinlineprotected
_SeesTarget() (defined in StandardGlobals)StandardGlobalsinlineprotected
ammopack (defined in HumanBrain.Globals)HumanBrain.Globals
body (defined in StandardGlobals)StandardGlobals
brain (defined in StandardBrain.DataAction)StandardBrain.DataAction
construct (defined in HumanBrain.Globals)HumanBrain.Globals
controls (defined in StandardBrain.DataAction)StandardBrain.DataAction
cover (defined in HumanBrain.Globals)HumanBrain.Globals
CriticalUpdate() (defined in StandardGlobals)StandardGlobalsinlinevirtual
DataAction(StandardBrain brain) (defined in StandardBrain.DataAction)StandardBrain.DataActioninline
enemy (defined in HumanBrain.Globals)HumanBrain.Globals
enemyControls (defined in HumanBrain.Globals)HumanBrain.Globals
enemyFlag (defined in HumanBrain.Globals)HumanBrain.Globals
enemyMelee (defined in HumanBrain.Globals)HumanBrain.Globals
enemyMovement (defined in HumanBrain.Globals)HumanBrain.Globals
enemyShield (defined in HumanBrain.Globals)HumanBrain.Globals
enemyWeapon (defined in HumanBrain.Globals)HumanBrain.Globals
explosive (defined in HumanBrain.Globals)HumanBrain.Globals
g (defined in StandardBrain.DataAction)StandardBrain.DataAction
GetDistanceToGround() (defined in StandardGlobals)StandardGlobalsinline
Globals(StandardBrain brain, HumanBrain human) (defined in HumanBrain.Globals)HumanBrain.Globalsinline
globals (defined in StandardBrain.DataAction)StandardBrain.DataAction
grenades (defined in HumanBrain.Globals)HumanBrain.Globals
grenadespack (defined in HumanBrain.Globals)HumanBrain.Globals
HasEnoughJets() (defined in StandardGlobals)StandardGlobalsinline
HasJets() (defined in StandardGlobals)StandardGlobalsinline
hasWeapon (defined in HumanBrain.Globals)HumanBrain.Globals
health (defined in StandardGlobals)StandardGlobals
human (defined in HumanBrain.Globals)HumanBrain.Globals
Init() (defined in StandardBrain.DataAction)StandardBrain.DataActioninlineprotectedvirtual
isBlocked (defined in StandardGlobals)StandardGlobals
isCliff (defined in StandardGlobals)StandardGlobals
IsClimbing() (defined in StandardGlobals)StandardGlobalsinline
IsCrouching() (defined in StandardGlobals)StandardGlobalsinline
isGrounded (defined in StandardGlobals)StandardGlobals
IsGrounded() (defined in StandardGlobals)StandardGlobalsinline
IsHeadBumping() (defined in StandardGlobals)StandardGlobalsinline
isLow (defined in StandardGlobals)StandardGlobals
IsNearWall() (defined in StandardGlobals)StandardGlobalsinline
IsOnPlatform() (defined in StandardGlobals)StandardGlobalsinline
IsRolling() (defined in StandardGlobals)StandardGlobalsinline
IsSlope() (defined in StandardGlobals)StandardGlobalsinline
IsSlopeUpLeft() (defined in StandardGlobals)StandardGlobalsinline
IsSlopeUpRight() (defined in StandardGlobals)StandardGlobalsinline
isWeaponBow (defined in HumanBrain.Globals)HumanBrain.Globals
ladderPos (defined in StandardGlobals)StandardGlobals
ladderSize (defined in StandardGlobals)StandardGlobals
MajorUpdate() (defined in StandardGlobals)StandardGlobalsinlinevirtual
medkit (defined in HumanBrain.Globals)HumanBrain.Globals
MinorUpdate() (defined in StandardGlobals)StandardGlobalsinlinevirtual
myMeleeWeapon (defined in HumanBrain.Globals)HumanBrain.Globals
myWeapon (defined in HumanBrain.Globals)HumanBrain.Globals
pickupWeapon (defined in HumanBrain.Globals)HumanBrain.Globals
pos (defined in StandardGlobals)StandardGlobals
seesTarget (defined in StandardGlobals)StandardGlobals
Side(Vector2 pos, Vector2 pos2) (defined in StandardGlobals)StandardGlobalsinline
standard (defined in StandardGlobals)StandardGlobals
StandardGlobals(StandardBrain brain) (defined in StandardGlobals)StandardGlobalsinline
team (defined in StandardGlobals)StandardGlobals
teamFlag (defined in HumanBrain.Globals)HumanBrain.Globals
topBlocked (defined in StandardGlobals)StandardGlobals
Update() (defined in HumanBrain.Globals)HumanBrain.Globalsinlinevirtual