My Project
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Classes | |
class | CaptureBase |
class | Cover |
class | Danger |
class | DestructMelee |
class | EngageBow |
class | EngageGun |
class | EngageMelee |
class | Globals |
class | GrabEnemyFlag |
class | GrabPowerup |
class | GrabWeapon |
class | HumanDecision |
class | Patrol |
class | ReturnTeamFlag |
class | ThrowGrenade |
Public Member Functions | |
Vector2 | GetGunAim (Vector2 target) |
Vector2 | GetMeleeAim (Vector2 target) |
Vector2 | LerpAim (Vector2 target) |
float | GetMeleeDistance () |
bool | IsStuckAndNotLandingHits (float secs, float startTime, GameObject target) |
bool | ShootEnemy (HumanDecision decision) |
Waypoint | GetCurrentWaypoint () |
Waypoint | GetTargetWaypoint () |
Public Attributes | |
StandardNavigate | navigate |
StandardBrain.Search | search |
string[] | navActions = new string[] { "KeepDistance", "AvoidObstacles" } |
string[] | decisions = new string[] { "CaptureBase", "EngageGun", "Danger", "GrabPowerup", "Cover", "ThrowGrenade" } |
float | meleeDistance |
float | bowDistance |
float | aimDispersion = AIMDISPERSION |
float | reactionTimeSecs = REACTIONTIMESECS |
GostekMelee | gostekMelee |
GostekBot | bot |
GostekGrenade | gostekGrenade |
GostekWeapon | gostekWeapon |
StandardBrain | brain |
GostekMovement | movement |
GostekPickup | gostekPickup |
Collider2D | col |
Static Public Attributes | |
static readonly float | AIMDISPERSION = 7.5f |
static readonly float | REACTIONTIMESECS = 0.8f |
Additional Inherited Members | |
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NetworkObject | net [get] |