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My Project
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Classes | |
| class | CaptureBase |
| class | Cover |
| class | Danger |
| class | DestructMelee |
| class | EngageBow |
| class | EngageGun |
| class | EngageMelee |
| class | Globals |
| class | GrabEnemyFlag |
| class | GrabPowerup |
| class | GrabWeapon |
| class | HumanDecision |
| class | Patrol |
| class | ReturnTeamFlag |
| class | ThrowGrenade |
Public Member Functions | |
| Vector2 | GetGunAim (Vector2 target) |
| Vector2 | GetMeleeAim (Vector2 target) |
| Vector2 | LerpAim (Vector2 target) |
| float | GetMeleeDistance () |
| bool | IsStuckAndNotLandingHits (float secs, float startTime, GameObject target) |
| bool | ShootEnemy (HumanDecision decision) |
| Waypoint | GetCurrentWaypoint () |
| Waypoint | GetTargetWaypoint () |
Public Attributes | |
| StandardNavigate | navigate |
| StandardBrain.Search | search |
| string[] | navActions = new string[] { "KeepDistance", "AvoidObstacles" } |
| string[] | decisions = new string[] { "CaptureBase", "EngageGun", "Danger", "GrabPowerup", "Cover", "ThrowGrenade" } |
| float | meleeDistance |
| float | bowDistance |
| float | aimDispersion = AIMDISPERSION |
| float | reactionTimeSecs = REACTIONTIMESECS |
| GostekMelee | gostekMelee |
| GostekBot | bot |
| GostekGrenade | gostekGrenade |
| GostekWeapon | gostekWeapon |
| StandardBrain | brain |
| GostekMovement | movement |
| GostekPickup | gostekPickup |
| Collider2D | col |
Static Public Attributes | |
| static readonly float | AIMDISPERSION = 7.5f |
| static readonly float | REACTIONTIMESECS = 0.8f |
Additional Inherited Members | |
Properties inherited from Modifiable | |
| NetworkObject | net [get] |