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GostekPickup Class Reference
Inheritance diagram for GostekPickup:
Modifiable

Public Member Functions

void Client_Drop (bool overrideAllow, Vector2 position, float angle, Vector2 velocity, float angleVelocity)
 
void RPC_GostekDrop (ushort itemId, Vector2 pos, float angle, Vector2 vel, float angleVelocity, float cookTime)
 
void Client_Pickup (ushort id)
 
void RPC_GostekPickup (ushort itemId)
 
bool CanPickupItem (GameObject itemObj)
 
ushort GetFlagId ()
 
bool IsDropping ()
 
float GetDropFactor ()
 

Public Attributes

bool allowPrimaryDrop = true
 
bool allowSecondaryDrop = true
 
bool allowPrimaryPickup = true
 
bool allowSecondaryPickup = false
 
string[] allowed
 
string[] unAllowed
 
bool autoPickupIfEmpty = false
 
bool autoPickupMelee = true
 
bool autoPickupIfSecondary = true
 
float dropVelocity = 15.0f
 
int firstDropSlot = -1
 
float secsToFullThrow = 0.333f
 
PickupEvent OnCanPickup
 
bool canPickupNow
 
GameObject stayingOnItem
 
ItemPickup itemPickup
 
GostekHit hit
 
StandardObject standard
 
GostekWeapon gostekWeapon
 
GostekMelee gostekMelee
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

The documentation for this class was generated from the following file: