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void | Client_Drop (bool overrideAllow, Vector2 position, float angle, Vector2 velocity, float angleVelocity) |
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void | RPC_GostekDrop (ushort itemId, Vector2 pos, float angle, Vector2 vel, float angleVelocity, float cookTime) |
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void | Client_Pickup (ushort id) |
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void | RPC_GostekPickup (ushort itemId) |
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bool | CanPickupItem (GameObject itemObj) |
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ushort | GetFlagId () |
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bool | IsDropping () |
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float | GetDropFactor () |
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bool | allowPrimaryDrop = true |
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bool | allowSecondaryDrop = true |
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bool | allowPrimaryPickup = true |
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bool | allowSecondaryPickup = false |
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string[] | allowed |
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string[] | unAllowed |
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bool | autoPickupIfEmpty = false |
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bool | autoPickupMelee = true |
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bool | autoPickupIfSecondary = true |
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float | dropVelocity = 15.0f |
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int | firstDropSlot = -1 |
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float | secsToFullThrow = 0.333f |
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PickupEvent | OnCanPickup |
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bool | canPickupNow |
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GameObject | stayingOnItem |
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ItemPickup | itemPickup |
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GostekHit | hit |
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StandardObject | standard |
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GostekWeapon | gostekWeapon |
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GostekMelee | gostekMelee |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekPickup.cs