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GostekHit Class Reference
Inheritance diagram for GostekHit:
Modifiable

Public Member Functions

void HitMark (float dmg, Vector3 hitPos, Quaternion hitAngle, Player damagePlayer)
 

Static Public Member Functions

static IEnumerator< float > FadeOut (AudioSource audioSource, float FadeTime)
 

Public Attributes

TMP_Text hitIndicator
 
float secsTilRagdoll = 0.5f
 
float deadAngularDrag = 0.2f
 
Color hitScreenColor
 
Color deathScreenColor
 
string hitSound = "Notify:Hit"
 
float voicePitch = 1.0f
 
PhysicsMaterial2D deadMaterial
 
GostekAnimation anim
 
StandardObject standard
 
Impact impact
 
Rigidbody2D body
 
Collider2D col
 
GostekMovement movement
 
GostekPickup gostekPickup
 
GostekWeapon gostekWeapon
 
GostekAnimation gostekAnim
 
GostekAppearance gostekApp
 
GostekBot gostekBot
 
GostekMelee gostekMelee
 
GostekChange gostekChange
 
GostekGrenade gostekGrenade
 
GostekUse gostekUse
 
GostekBow gostekBow
 
GostekJets gostekJets
 
GostekHitbox gostekHitbox
 
Team team
 
Ragdoll3D ragdoll
 
Controls controls
 
HealthBar healthBar
 
HealthBar jetBar
 
HealthBar chargeBar
 
Indicator playerIndicator
 
GameObject hitPrefab
 
GameObject hitTextPrefab
 
bool droppedAfterDeath
 
Vector3 decalScale = Vector3.one
 
LayerMask decalIgnoreLayers
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

The documentation for this class was generated from the following file: