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My Project
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Public Member Functions | |
| void | HitMark (float dmg, Vector3 hitPos, Quaternion hitAngle, Player damagePlayer) |
Static Public Member Functions | |
| static IEnumerator< float > | FadeOut (AudioSource audioSource, float FadeTime) |
Public Attributes | |
| TMP_Text | hitIndicator |
| float | secsTilRagdoll = 0.5f |
| float | deadAngularDrag = 0.2f |
| Color | hitScreenColor |
| Color | deathScreenColor |
| string | hitSound = "Notify:Hit" |
| float | voicePitch = 1.0f |
| PhysicsMaterial2D | deadMaterial |
| GostekAnimation | anim |
| StandardObject | standard |
| Impact | impact |
| Rigidbody2D | body |
| Collider2D | col |
| GostekMovement | movement |
| GostekPickup | gostekPickup |
| GostekWeapon | gostekWeapon |
| GostekAnimation | gostekAnim |
| GostekAppearance | gostekApp |
| GostekBot | gostekBot |
| GostekMelee | gostekMelee |
| GostekChange | gostekChange |
| GostekGrenade | gostekGrenade |
| GostekUse | gostekUse |
| GostekBow | gostekBow |
| GostekJets | gostekJets |
| GostekHitbox | gostekHitbox |
| Team | team |
| Ragdoll3D | ragdoll |
| Controls | controls |
| HealthBar | healthBar |
| HealthBar | jetBar |
| HealthBar | chargeBar |
| Indicator | playerIndicator |
| GameObject | hitPrefab |
| GameObject | hitTextPrefab |
| bool | droppedAfterDeath |
| Vector3 | decalScale = Vector3.one |
| LayerMask | decalIgnoreLayers |
Additional Inherited Members | |
Properties inherited from Modifiable | |
| NetworkObject | net [get] |