My Project
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Public Member Functions | |
void | HitMark (float dmg, Vector3 hitPos, Quaternion hitAngle, Player damagePlayer) |
Static Public Member Functions | |
static IEnumerator< float > | FadeOut (AudioSource audioSource, float FadeTime) |
Public Attributes | |
TMP_Text | hitIndicator |
float | secsTilRagdoll = 0.5f |
float | deadAngularDrag = 0.2f |
Color | hitScreenColor |
Color | deathScreenColor |
string | hitSound = "Notify:Hit" |
float | voicePitch = 1.0f |
PhysicsMaterial2D | deadMaterial |
GostekAnimation | anim |
StandardObject | standard |
Impact | impact |
Rigidbody2D | body |
Collider2D | col |
GostekMovement | movement |
GostekPickup | gostekPickup |
GostekWeapon | gostekWeapon |
GostekAnimation | gostekAnim |
GostekAppearance | gostekApp |
GostekBot | gostekBot |
GostekMelee | gostekMelee |
GostekChange | gostekChange |
GostekGrenade | gostekGrenade |
GostekUse | gostekUse |
GostekBow | gostekBow |
GostekJets | gostekJets |
GostekHitbox | gostekHitbox |
Team | team |
Ragdoll3D | ragdoll |
Controls | controls |
HealthBar | healthBar |
HealthBar | jetBar |
HealthBar | chargeBar |
Indicator | playerIndicator |
GameObject | hitPrefab |
GameObject | hitTextPrefab |
bool | droppedAfterDeath |
Vector3 | decalScale = Vector3.one |
LayerMask | decalIgnoreLayers |
Additional Inherited Members | |
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NetworkObject | net [get] |