|
bool | IsRagdoll () |
|
void | Init () |
|
void | Disable () |
|
void | Enable () |
|
bool | IsDismembered () |
|
bool | UseRagdolls () |
|
void | ApplyForceAtPosition (Vector3 force, Vector3 pos) |
|
void | Explode (Vector3 pos, float force, float radius, float upwards) |
|
|
bool | ragdollize |
|
bool | ragdoll |
|
Transform | bonesHolder |
|
Transform | rootBone |
|
Rigidbody[] | bodies |
|
Ragdoll3DLimb[] | limbs |
|
Collider[] | colliders |
|
Collider2D[] | colliders2D |
|
Impact[] | impacts |
|
MeshRenderer[] | renderers |
|
LayerMask | ragdollLayer |
|
int | ragdollLayerInt |
|
PhysicMaterial | limbMaterial |
|
GameObject | blastPrefab |
|
Vector3 | finalPush |
|
Transform | hitBox |
|
bool | impactedToGround |
|
GostekAppearance | gostekAppearance |
|
ModelVariations | variations |
|
Animator | animator |
|
Renderer | anyRenderer |
|
Rigidbody2D | parentBody |
|
GameObject | dashEffect |
|
Texture | bloodTexture |
|
Texture | bloodTextureFF |
|
Texture | bloodMaskTexture |
|
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Ragdoll/Ragdoll3D.cs