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void | Init () |
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void | UpdateLimb () |
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void | Dismember () |
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void | OnImpact (ImpactData data) |
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void | HealthHit (float damage, Vector2 hitPos) |
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void | PuffEffect3D (Collision col, float scale) |
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void | SetStubs (bool on) |
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void | DropAttachments () |
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void | AddAttachments (GameObject m) |
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float | jointBreakForce = Mathf.Infinity |
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float | health = 1.0f |
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float | dismemberTorque = 1500.0f |
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float | onImpactUpForce = 8.0f |
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Transform | animationParent |
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GameObject | puffPrefab |
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float | minPuffVelocity = 7.0f |
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float | puffSize = 0.3f |
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int | puffOnlyOnCollisionLayerInt |
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GameObject | blastPrefab |
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List< Transform > | limbStubs |
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Impact | impact |
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Rigidbody | body |
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CharacterJoint | joint |
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Ragdoll3D | ragdoll |
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bool | fellOnGround |
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List< Rigidbody > | attachments = new List<Rigidbody>() |
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List< ColorMaterial > | colorMaterials = new List<ColorMaterial>() |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Ragdoll/Ragdoll3DLimb.cs