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void | WriteCreateData (BitPacker cd) |
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void | ReadCreateData (BitPacker cd) |
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void | Master_Drop (bool all) |
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void | Master_Drop (Item item) |
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void | Master_Drop (GameObject itemObj) |
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void | Master_Pickup (GameObject itemObj, bool sync=true) |
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void | RPC_Drop (ushort itemId) |
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void | Pickup (Item item, ItemSlot specificSlot=null) |
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void | Drop (Item item, bool destroyed=false) |
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bool | SlotExists (int index) |
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bool | HasFreeSlotForItem (Item item) |
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bool | HasItem (Item item) |
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Item | GetItemWithTag (string tag) |
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Item | GetItemWithName (string name) |
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Item | GetItem< T > () |
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T | GetItemComponent< T > () |
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void | DestroyAllWithTag (string tag) |
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static void | AddItemToBone (Item item, Transform bone) |
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◆ GetItem< T >()
Item ItemPickup.GetItem< T > |
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◆ GetItemComponent< T >()
T ItemPickup.GetItemComponent< T > |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/ItemPickup.cs